PDA

View Full Version : how can i export my 3d world to delphi??



pixin
21-07-2005, 09:40 AM
hello im new in delphi programming, im modeling a 3d world with 3dsmax
with some character, how can i export all the mesh with textures to delphi
like .3ds file format or another file format, any plugins for that or a tools, editor..from where can i download them???

- for the character how can i transform it to md3 file with bones , do i prepare it with bones or with character studio plugins method??

can any one lighthen me please??

Sly
21-07-2005, 11:11 AM
You can export direct from 3DS Max to .3ds format. Loading a .3ds file into Delphi depends on the 3D library you are using (if it supports loading of .3ds files), or if you are writing the .3ds importer yourself.

Here is great page full of tutorials and articles on creating MD3 models.
http://www.planetquake.com/polycount/resources/quake3/tutorials.shtml

Traveler
21-07-2005, 12:12 PM
Welcome to PGD!

GLXtreem (http://GLXtreem.net) has loaders for both formats, if I'm not mistaken.

A word of advice though, I'd recommend against 3D if you're new to gameprogramming as it is definitely not an easy subject to start with.
Don't jump in the deep right away and start with something easy like tetris or space invaders. In 2d that is :)

pixin
21-07-2005, 12:49 PM
im using only Glscene , the game is only a 3d world or building and i will use a 3rd party preson to walk or camera to explore this world, the only difficulties that i found is how to export every thing without trouble espeacially the textures and the 3d character that i will export, for u what do u use exactly any specific tool , can i use the editor of warcraft or doom 3 or something else??? thanks in advance for your help that i appreciate :D

Sly
21-07-2005, 01:23 PM
See the latest news post about the beginner's guide to GLScene.

Traveler
21-07-2005, 01:33 PM
I very much doubt you can use Warcraft or Doom3 editors.
AFAIC doom3 used a combination of Lightwave and Max to create its objcets. The Lightwave format however is (IMO) quite difficult to import in you own game. A couple years ago there was a post at turbo (http://turbo.gamedev.net) of someone who claimed he had written a lwo/lws viewer but he never released source and vanished a couple months later.

Another source for a lightwave importer is the game done by greent, a PGD member. You can find his website here (http://sodoma.mindnever.org/), including source.

Last time I checked, glscene also had a crude lightwave importer, but I never got it to work :(

Max (and lightwave too btw) is capable of creating 3ds files. You should be able to load these in glscene.

If you want animated objects you should look into Milkshape (http://www.swissquake.ch/chumbalum-soft/).