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cairnswm
22-07-2005, 06:13 AM
http://www.ongamedev.com/contest2.html


What exactly does "Retro" mean? It's a pretty vague term, I agree. I general rule is: The game must simulate what a pre-1988 game would look/feel like.

More details at the link listed above.

Traveler
22-07-2005, 07:35 AM
A second contest in such a short time?! :shock:

Sounds cool, but one contest entry is enough for me.
Hows your entry doing cairnswm?

cairnswm
22-07-2005, 12:50 PM
Havnt had much time. Work is hectic and getting my daughter making games in Game Maker is really tiring :(

Fighting A* at the moment - my old implementation keeps crashing so decided to redo it.

Traveler
22-07-2005, 01:17 PM
Well, as long as you're still working on it :D

A* is on my list too, but thanks for mentioning that I as it did remind me of your tutorial about A* here on PGD

Btw, have you seen the screenshot thread (http://www.gamedev.net/community/forums/topic.asp?topic_id=328834&PageSize=25&WhichPage=7) over at gamedev? Some are quite amazing. There's even one that looks a bit like your game. Graphics wise that is.

Sly
22-07-2005, 02:11 PM
Btw, have you seen the screenshot thread (http://www.gamedev.net/community/forums/topic.asp?topic_id=328834&PageSize=25&WhichPage=7) over at gamedev? Some are quite amazing. There's even one that looks a bit like your game. Graphics wise that is.
You wouldn't be thinking of the screenshot that cairns posted of his own entry on page 5, would you? :)

cairnswm
22-07-2005, 02:20 PM
;)

tux
22-07-2005, 02:46 PM
it *must* look like a pre 1988 game? so no nice graphics? :(

Eriken
22-07-2005, 03:26 PM
or Programmers Art as some of us call it ;)
_____
Eriken

tux
22-07-2005, 03:32 PM
hmm. well me and *other people* are making a breakout clone. but were using shaders etc :(

Sly
22-07-2005, 11:16 PM
It would very geeky to write a game that uses pixel shaders to make the graphics look pre-'88. :)

tux
22-07-2005, 11:27 PM
hehehehe


i cant see on the site. must source code be included?

HopeDagger
23-07-2005, 04:40 PM
i cant see on the site. must source code be included?

Good question! I'll update the page right now. :) As for the answer: no, sourcecode inclusion is optional.

Thanks for providing the linkage, cairns. I hope to see some interesting entries from the fantabulous folks here!

tux
23-07-2005, 04:53 PM
but are points added if you include sources?

are there a memory limitations?

what if you load fully 3d models but lock the camera to a side or top down view and only let it move on 2 axis? does that count as 2d? ;)

and are new things like pixel shaders allowed?

HopeDagger
24-07-2005, 08:40 PM
but are points added if you include sources?

Nope, sorry. :)


are there a memory limitations?

Anything within reason. Judges all have at least 128mb of RAM.


what if you load fully 3d models but lock the camera to a side or top down view and only let it move on 2 axis? does that count as 2d? ;)

No. :)


and are new things like pixel shaders allowed?

As long as it doesn't noticably look like something that would be impossible in a game of the timeframe mentioned.

Thanks for the interest!

tux
25-07-2005, 09:08 AM
what if you load fully 3d models but lock the camera to a side or top down view and only let it move on 2 axis? does that count as 2d? ;)

No. :)

damn :(