View Full Version : Setting bindings - question
Darkhog
01-07-2013, 10:45 AM
My game will need setting bindings. I have question tho about setting them up. Is (in pseudo pascal)
repeat until keypressed; up:=readkey;
enough or do I need something more complicated?
User137
01-07-2013, 11:23 AM
Depends on application, and usable input components. You propably want to animate menu graphics while reading the key.
Super Vegeta
04-07-2013, 07:48 PM
crt has a small buffer for keys (16 bytes, I think), so you don't need to grab the key via readkey() instantly.
repeat
sleep();
animateMenu()
until keypressed;
key := readkey();
Darkhog
04-07-2013, 10:19 PM
Hm, thanks. By the way, you may know me as Rave. But that's just small tip.
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.