Sascha Willems
09-10-2005, 10:10 AM
I stumbled over this very interesting written article by David Haywar, where he talks about the game industries push towards total realistic graphics and why it isn't alway the best thing to just go for realistic (or what many game-developers call realistic, I personally don't think that shiny plastic-like people that you e.g. could find in Far Cry are very realistic) graphics and that game designers should also look at alternative rendering methods like CEL-shading and so on.
The article is a rather long read and includes many samples of games that use NPR (non-photo-realistic) rendering techniques. In my opionion it's a very interesting read and I too think that more games should go for alternative rendering styles (at least depending on their settings. A game like RavenShield or S.W.A.T. should still go for realism looks). So if you have the time, go and read the article ('http://modetwo.net/users/nachimir/vga/'), it surely isn't a waste of time.
The article is a rather long read and includes many samples of games that use NPR (non-photo-realistic) rendering techniques. In my opionion it's a very interesting read and I too think that more games should go for alternative rendering styles (at least depending on their settings. A game like RavenShield or S.W.A.T. should still go for realism looks). So if you have the time, go and read the article ('http://modetwo.net/users/nachimir/vga/'), it surely isn't a waste of time.