savage
14-10-2005, 05:05 AM
SkinHat ('skinhat at gmail dot com') recently announced that the GLScene for Lazarus port has been updated...
<blockquote>
I've made a new install for GLScene for Lazarus
(www.skinhat.com/lazarus ('http://www.skinhat.com/lazarus')). There are a few more demos working (eg. terrain demo) and also it is using the latest stable version of Lazarus (0.9.10). I've moved non working GLScene demos so that they are in a directory called 'brokendemos' (eg. c:\lazarus\components\glscene\demos\brokendemos).
I've also updated my Quark for GLScene install (www.skinhat.com/Quark ('http://www.skinhat.com/Quark'))
so that it uses the latest Quark (6.5.0-alpha2). The latest Quark has
terrain editing. I haven't tried it so I dont know if its good.
I've also update my 3D development pack install (www.skinhat.com/3dpack ('http://www.skinhat.com/3dpack'))
so that it uses the latest Quark, Lazarus and GLScene.
</blockquote>
<blockquote>
I've made a new install for GLScene for Lazarus
(www.skinhat.com/lazarus ('http://www.skinhat.com/lazarus')). There are a few more demos working (eg. terrain demo) and also it is using the latest stable version of Lazarus (0.9.10). I've moved non working GLScene demos so that they are in a directory called 'brokendemos' (eg. c:\lazarus\components\glscene\demos\brokendemos).
I've also updated my Quark for GLScene install (www.skinhat.com/Quark ('http://www.skinhat.com/Quark'))
so that it uses the latest Quark (6.5.0-alpha2). The latest Quark has
terrain editing. I haven't tried it so I dont know if its good.
I've also update my 3D development pack install (www.skinhat.com/3dpack ('http://www.skinhat.com/3dpack'))
so that it uses the latest Quark, Lazarus and GLScene.
</blockquote>