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View Full Version : GLScene for Lazarus updated...



savage
14-10-2005, 05:05 AM
SkinHat ('skinhat at gmail dot com') recently announced that the GLScene for Lazarus port has been updated...
<blockquote>

I've made a new install for GLScene for Lazarus
(www.skinhat.com/lazarus ('http://www.skinhat.com/lazarus')). There are a few more demos working (eg. terrain demo) and also it is using the latest stable version of Lazarus (0.9.10). I've moved non working GLScene demos so that they are in a directory called 'brokendemos' (eg. c:\lazarus\components\glscene\demos\brokendemos).

I've also updated my Quark for GLScene install (www.skinhat.com/Quark ('http://www.skinhat.com/Quark'))
so that it uses the latest Quark (6.5.0-alpha2). The latest Quark has
terrain editing. I haven't tried it so I dont know if its good.

I've also update my 3D development pack install (www.skinhat.com/3dpack ('http://www.skinhat.com/3dpack'))
so that it uses the latest Quark, Lazarus and GLScene.

</blockquote>

Almindor
14-10-2005, 09:14 AM
Will this thing ever be cross-platform? It's nice to see it work in lazarus in windows but until it's cross-platform one could just use delphi instead...

I want it on LINUX! :D

savage
14-10-2005, 04:35 PM
Some people have already had it running under Linux in both Lazarus and Kylix. I think I posted info about the Kylix version a few months back.

ChristianU
17-10-2005, 02:44 PM
yes ist crossplatform, doesn't work on macos at time but in linux works fine.