View Full Version : Delphi units for TCP/UDP
cronodragon
30-10-2005, 05:32 PM
Which unit do your prefer for writing your TCP/UDP apps?
I want to find one that is not a visual component, simple, small, threaded and without bugs if possible. Any?
JSoftware
30-10-2005, 10:09 PM
i don't know any.. i've just finished writing an asynchronous server/client class as a wrapper to winsock which isn't that hard to use.
i haven't found out how to make use of threads and winsock yet. i'll most likely make a similar server client wrapper using threads one of these days. i could try posting the code when i do?
cronodragon
31-10-2005, 12:07 AM
In this component they use threads:
http://bdn.borland.com/homepages/dsp/newl/d70/f007_001.htm
I would like to see your code if possible. 8)
JernejL
04-12-2005, 12:52 PM
a while ago i was told about hawknl:
http://www.hawksoft.com/hawknl/
i was told that it works very well but i haven't tested it yet.
cronodragon
04-12-2005, 03:02 PM
But the source is written in C language.
And there is a Delphi interface unit for the HawkNL DLL. I've used it myself for a start to a game client/server library that I have never finished.
Almindor
05-12-2005, 06:51 PM
Not for Delphi but for Lazarus, I've recently released lNet
http://wiki.lazarus.freepascal.org/index.php/LNet
I don't know about you guys, but I'd rather have a game server running on Linux than Windows. :) Then again, I'm going everything cross-paltform and Linux nowadays anyhow...
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.