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View Full Version : Doom to Delphi project updated



savage
03-12-2005, 04:36 PM
The Doom to Delphi thread ('http://pascalgamedevelopment.com/viewtopic.php?p=17513') has come alive over the last few days with news of further developments. Jimmy Valavanis ('http://pascalgamedevelopment.com/profile.php?mode=viewprofile&u=461') says...
<blockquote>

I've just updated Doom to Delphi Total convertion, some bugs are eliminated, and some extra options (configuring width, height from command line)

</blockquote>

And one of our new comers, L505 ('http://pascalgamedevelopment.com/profile.php?mode=viewprofile&u=869'), says...
<blockquote>

I've ported it to Freepascal..

There are only a few graphics issues during the game with basically the exact same source code.
...
I'm delighted about the fact that this game runs, but I'm not exactly a first person shooter style of guy.. I prefer racing/ski games, Pascal Server Pages, and text editors Wink so hopefully others can join Jimmy and myself help with this project.

Here is a download for the freepascal port ('http://z505.com/cgi-bin/qkcont/qkcont.cgi?p=Doom-To-Freepascal').

</blockquote>
Post any feedback/hints to the Doom to Delphi thread ('http://pascalgamedevelopment.com/viewtopic.php?p=17513').