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WILL
15-12-2005, 03:20 AM
The current administrator Eric Grange is now discussing an all new version of GLScene. It is currently being dubbed 'GLScene 2' with the following topics at hand:

<ul> Multithreading support (at scene setup and preparation level) Material-based paradigm (instead of objects rendering themselves, they would just specify geometric data) Different rendering drivers (to allow the use, not just of Direct-X vs OpenGL renderers, but also more sofisticated rendering techniques, such as raytracing, renderers with/without dynamic lighting support and so on)[/list]

More information can be found on the GLScene ('http://glscene.sourceforge.net/') site.