View Full Version : RageGL Alpha
Sulaco has just made available, the first binary release of the RageGL 3D engine on SourceForge ('https://sourceforge.net/projects/rage-engine/').
"The release includes an alpha version of the graphics engine, and a test bench application."
You may find more information about the RageGL suite with 3D graphics engine and other game engines collection at www.sulaco.co.za ('http://www.sulaco.co.za/')!
technomage
23-12-2005, 12:15 AM
Getting it down from cvs now, will try it out :D
McCLaw
23-12-2005, 05:41 AM
Getting it down from cvs now, will try it out :D
If you need any help setting up the engine, just give me a shout. :D
PS: I'll be on holiday from tomorrow until the third january, so I might be a bit slow to respond :oops:
PS: Thanx for the news post WILL :)
just a note to say that the physics wont compile on the cvs version because the dll project and newton loader havnt been uploaded. its because the physics use a beta version of newton
technomage
23-12-2005, 08:54 PM
What is the minimum Graphics card Requirement for the app in the Bin directory? It doens't run on my Nvidia GeForce4. are you expecting Vertex and Pixel shaders?
technomage
24-12-2005, 02:09 PM
Oddly enough I upgraded my Nvidia drivers and I now seem to have the fragment extensions.. which I don't think I had before and the demo app now runs :D
McCLaw
03-01-2006, 06:24 AM
Oddly enough I upgraded my Nvidia drivers and I now seem to have the fragment extensions.. which I don't think I had before and the demo app now runs :D
Yes, the demo App uses a VERY simple GLSL shader to test the GLSL cradle.
As with all games the latest GFX drivers are required. :)
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