View Full Version : Time For Kill
XProger
11-01-2006, 11:57 AM
Quake III in 2D (NFK clone)
http://timeforkill.mirgames.ru/img/scr/5.jpg
Distributive:
http://timeforkill.mirgames.ru/files/game/TFK_048.exe [3.6 mb]
game.dll Delphi Sources:
http://timeforkill.mirgames.ru/files/sdk/TFK_047_source.rar [205 kb]
26.10.03 - 05.09.05
Firlefanz
11-01-2006, 12:15 PM
Hi XProgger,
the screen looks good, downloading...
Firle
Traveler
11-01-2006, 12:24 PM
Wow! That looks extremely nice!
Can you tell something about it?
I'll have a go at it when I get home from work.
savage
11-01-2006, 12:46 PM
Looks very cool, is the aiming 360 like Abuse/Abuse32?
Robert Kosek
11-01-2006, 03:21 PM
Very cool.
I have some mouse problems though, mine's connected via the USB port, which may be the issue. Moving the mouse doesn't aim me differently (though it ought to) but I can shoot and switch weapons. Actually the aiming pointer does move, but snaps right back to wherever it was before. So he's aiming straight up or watching the birds in the sky or something. ;)
User137
11-01-2006, 06:29 PM
Looks very much like good old Doom2D. Lots of luck to this project :wink:
http://www.softoboz.com.ua/thumbnails/doom2.jpg
XProger
11-01-2006, 07:05 PM
Thank to all :)
Traveler, I can tell more, but only in Russian ;)
savage, no, but maybe ;) You can change aim mode in setup menu, or "mouselook" in console.
Robert Kosek,
Maybe change "mouse_sensitivity" to higher or set "d_usedx_mouse 0" :)
2ALL:
Play with map "map level6" - this is single player map (F6/F7 to save/load ;)
Robert Kosek
11-01-2006, 07:20 PM
Hmm, that's not working. Tried it with a bunch of different values for sensitivity and the override wasn't working either. Just noticed but the cursor in the menu is also not working.
Otherwise, the graphics are VERY good. I think it'd be fun to play, too.
XProger, I've seen a very similar project developed by 3d_power, I think he even used Quake gfx too.
I had no problems with mouse aim, just the second player always stayed still, so I used all kinds of weapons on him. He died. :twisted:
By the way, graphics looks like stripped from Quake3. Are you sure there won't be any legal problems caused by this?
Edit: Нашел баг в стенках:
http://img229.imageshack.us/img229/1295/tfkbug3sr.th.jpg (http://img229.imageshack.us/my.php?image=tfkbug3sr.jpg)
Короче, классная игра. Если будет публичный сервак для сетевой игры - выкладывай! ;)
XProger
11-01-2006, 09:10 PM
Lifepower, this is OpenGL NFK clone! TFK has Open Source code unlike NFK.
3d[Power] has problems about legal statement? Me too... ;)
Enter to console "p2disable 1; map dast2; addbot; addbot; addbot"
Это не баг, это "r_backbr_alpha 255" стоит, выставь в 150 ;)
Публичный сервак уже есть, она к нему автоматически коннектится при входе в multiplayer, называется он ARENA и находится здесь - http://timeforkill.mirgames.ru/?id=3
This is quite impressive XProger. :) I hope we will be seeing more of your works in the future. If you can make multi-language version of your games that'd be great to see. Games for both audiences! ;)
Lifepower, this is OpenGL NFK clone! TFK has Open Source code unlike NFK.This is the best part of it! ;) Keep up good work.
Это не баг, это "r_backbr_alpha 255" стоит, выставь в 150 ;)
Публичный сервак уже есть, она к нему автоматически коннектится при входе в multiplayer, называется он ARENA и находится здесь - http://timeforkill.mirgames.ru/?id=3Отлично! Будет возможность, забегу в него.
NecroDOME
13-01-2006, 02:52 PM
I got the same problem with my mouse as Robert Kosek. (I also have a USB mouse :P )
hackbart
15-01-2006, 12:52 PM
really nice,
the idea is similar to soldats (http://www.soldat.pl/main.php).
Christian
ZordanX
24-01-2006, 05:20 AM
Сделай чтоб в момент прыжка с движущегося обьекта вверх или вниз,
мгновенная скорость обьекта прибовлялась к назальной скорости прыгающего человека.
XProger
24-01-2006, 06:31 AM
ZordanX, а зачем? Я вроде не имитацию физики пишу, а игру...
P.S.
Русский форум сам знаешь где находится... ;)
ZordanX
25-01-2006, 05:26 AM
On mirgames was error 404....
Русский форум сам знаешь где находится... ;)
Мне он лично не нравиться. Для просмотра аттачментов и изображений нужна регистрация, а на регистрацию нет времени, да и не охота. MirGAMES.ru какой-то "сыроватый"... :?
XProger
01-05-2006, 05:57 PM
http://timeforkill.mirgames.ru/files/game/XEngine.rar
Mouse/Joystick BugFix :)
xtreme-pufy
19-08-2006, 02:56 PM
hi im sory i post here..im new
i enter this game tfk [clone of nfk and is much cooler then nfk]
but some problems appear
when i enter multyplayer i dont see automatic adreeses that appears if is a server done [sory about my english]
and put me to type an ip adress for online play and i dont now [why cant appear adress like in nfk for multyplayer??]
pls help m
o and when i type bg 1 or 2 [backround it tells me that cant load bg]
help me and my email is supreme_pufy@yahoo.com
xtreme-pufy
19-08-2006, 05:57 PM
o and in nfk have many models for download
a map program for creating maps
you dont have such programs and models?? :?:
xtreme-pufy
26-08-2006, 04:25 PM
hello is there a new version or program like MODEL EDIT
is maked by xproger and..........IS NOT SO HELPFUL
CAN U TELL ME PLS FROM WERE I CAN GETT NEW VERSION for model edit
by model edit i mean convert 3d quake models to 2d models for nfk
Robert Kosek
26-08-2006, 04:41 PM
Please wait for an answer. If you don't get one, then oh well. Pushing your questions won't speed up someone's answer.
There have been no tools released for NFK, thus no updated versions and no real method to run the conversion. If you want information, you are free to check XProgger's site yourself.
JernejL
26-08-2006, 04:53 PM
interesting, you should consider making the world vectorized, instead blocky, you got a nice lightning system, and that would certainly show its best capabilities!
XProger
26-08-2006, 05:48 PM
xtreme-pufy,
Models: http://timeforkill.mirgames.ru/?lang=en&id=2&page=4
Model Editor: http://timeforkill.mirgames.ru/files/tools/ModelEdit.rar
Quake 3 model import for 3ds max: http://timeforkill.mirgames.ru/files/tools/q3md3_maxplg.zip
Map Editor: http://timeforkill.mirgames.ru/files/tools/Radiant.rar
Mouse fix patch: http://timeforkill.mirgames.ru/files/game/XEngine.rar
"bg" command has one parameter <texture name> (bg_1, bg_2 etc.)
Quake3 to NFK/TFK model converter: http://xproger.narod.ru/Files/ModelEdit.zip (but only russian version :)
TIME FOR KILL project has been closed! But source code stay on free ;)
xtreme-pufy
02-09-2006, 01:20 PM
thanks for help...................................
now...tfk will be lost for ever or will be like the pheonix when dies? and reburn
xtreme-pufy
02-09-2006, 01:37 PM
thanks for help...can u do the same..only this time for NFK..i now u and nfk...hm
XProger
04-09-2006, 02:34 PM
I already have made much for NFK, but have quarrelled with the developer (3d [Power]). In a result was born TFK.
TFK has given me wide experience in programming games, but it is necessary to move further...
xtreme-pufy
04-09-2006, 04:18 PM
ok thanks....CANU GIVE ME IF CAN A PROGRAM [not model edit is a >>>>]
i neeed a model edit program for nfk [transport quake 3 models and conevrt into 2d models for nfk
++from were can i gett models quake3?? i try but are pq3 and in model edit works md3
I HATE THAT MODEL EDIT>>MAYBE NEW VERSION OR SOMTHING??
AND WERE SHOULD I POST THIS MESSAGES SO EVERY BODY BE HAPPY??
xtreme-pufy
04-09-2006, 04:19 PM
and what other games u created?? maybe multiplayer shooter or somthing like tfk-nfk
XProger
04-09-2006, 04:53 PM
http://www.pascalgamedevelopment.com/forums/viewtopic.php?t=2911
and my projects site (Russian only) http://xproger.mirgames.ru
xtreme-pufy
05-09-2006, 12:29 PM
thanks...but i still cant find models for quake 3 to convert in 2d models for nfk
that model editor by u and 3d is ....
and i did with erors [can u tell me or dont no..SOMTHING like a model editor for qmodels convert 2d nfk? models??
XProger
05-09-2006, 01:54 PM
3D Studio Max!
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