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View Full Version : An Overview of Microsoft\'s Direct3D 10 API



savage
23-01-2006, 07:56 AM
GameDev ('http://www.gamedev.net/') has an article which talks about the upcoming Direct3D 10 API ('http://www.gamedev.net/reference/programming/features/d3d10overview/').

The document is divided into 5 sections...
<blockquote>


About Direct3D 10. For those who haven't been sucking up each and every piece of publicly available information, this section gives a brief introduction to the latest API revision.
The Programmable Pipeline. Fixed function graphics are a thing of the past with Direct3D 10; this section explains what this means and why it's a good thing.
Direct3D 10 Application Development. Some of the changes to the API will require software developers to modify the way they write applications. This section covers some of these modifications.
HLSL and the Effects Framework. Both of these exist under Direct3D 9, but they've been vastly improved over what we currently have ?¢_" and not just to take advantaged of the new API changes.
Going Forward. What you need to think about if you want to write Direct3D 10 applications, if you want to convert from 9 to 10 and if you are unsure how to handle this new transition period.


</blockquote>

savage
23-01-2006, 08:22 AM
Does anyone think they will rename it Direct XA¬??

ZordanX
23-01-2006, 12:16 PM
Only in Windows Wista...

LP
23-01-2006, 03:55 PM
The bad thing is that DX10 requires the latest state of the art video cards that support v4 shaders. This is a bad news, since my video card (Radeon 9k) only supports v1.3. :?
(However, one of the reasons I'm waiting to upgrade is to get DX 10 compliant video card next ;))