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cairnswm
28-03-2006, 05:56 AM
This weekend was the 72 hour Game Development Contest. I put together a small team consisting of Cairnswm, Savage and Fengol (from the www.nag.co.za game dev community).

None of us had much time - Savage had to work over the weekened, I had visitors and other commitments and Fengol was busy most of the weekend as well.

However we did get something finished:
CellPhone Version (Requires a 128x128 color screen) -23KB
http://www.cairnsgames.co.za/files/witchinghour.jar

Windows Version -
http://www.cairnsgames.co.za/files/witchinghour.zip

A sort of Blog is available at:
http://www.nag.co.za/e107_plugins/forum/forum_viewtopic.php?20984

savage
28-03-2006, 08:57 AM
I don't think I contributed much to the game to be honest. It was only one unit and most of the time was spent trying to figure out why it would not load the images, when the answer was to plain to see.

Though I have to say it was great to work in a team.

Btw, I downloaded the .jar file and it still has the Vendor Details as MIDletPascal. What's the fire key for the Windows version?

cairnswm
28-03-2006, 09:03 AM
Fire Key = Enter

It took me 3 years to get you to work on something with me - and I also enjoyed it :)

Get on MSN so I can send you the latest source :)

savage
28-03-2006, 09:34 AM
I tend not to work with others on projects because Life has a habit of getting in the way and I hate letting other people down.

technomage
28-03-2006, 11:11 AM
I think it's great the you got something written together.

I'm a bit like savage, I don't work on team much, mainly because I'm a control freak when it come to my game ideas :roll: and I have a problem explaining my "vision".

Don't have that problem at work though :?

Perhaps this is the first step into some PGD collaboration projects :?: :?:

Smotsholle
28-03-2006, 01:46 PM
Hehe, I understand the control-freak bit. We had our share of disagreements on our project and we were sitting next to each other.

But in the end, when the project is finished, everyone in the team rejoices :D

wisebede
28-03-2006, 03:44 PM
Hello. Does anyone know whether theres going to be a LudumDare 48 hour compo? It normally takes place around the start of April.

cairnswm
29-03-2006, 05:32 AM
Latest info I have on the LD48 is from
http://www.mechanicalcat.net/tech/ld48/

Which still shows details from April 2005.

The LD forums are down so I dont know if anything else is happening.

savage
01-04-2006, 05:14 PM
Posted on the MP Sample forum over @
http://midletpascal.com/forum/viewtopic.php?p=1164

cairnswm
03-04-2006, 04:55 AM
Follow up on the LD 48 contest, I got an email this morning with:


Ludum Dare #8 - April 28th-30th weekend - www.ludumdare.com - #ludumdare
on irc.afternet.org

We're still in the process of getting it together, but so to avoid the
mishap of a *late* announcement like last time (sorry guys), we've
decided to confirm a date in advance. Continuing with the tradition,
we've still managing to fit a Compo in April. Apologies to those
attending E3 this year, if the date interferes with your preparations.
And yes, over the month we'll be hassling Geoff to posted the results
for the last one. ;)

I'll send out further updates once we're ready for theme contributions
and voting.


This was sent to the Gamecompo list - goto www.gamecompo.com to subscribe.

wisebede
03-04-2006, 08:37 AM
Excellent work. See you there.

cairnswm
05-04-2006, 05:21 AM
The final results are out:
http://www.pixel-arts.org/72/board/scores.php?competition=2

Comments gioven on our game were basically that there was no readme to explin the game controls and that it wasn;t balanced enough.

I liked this comment:

"Still I sure wouldn't mind seeing an amped up version of this on my cell...:)"

savage
05-04-2006, 06:49 AM
Better than being poked in the eye with a burnt stick.