savage
03-04-2006, 07:33 PM
Here is an article (http://www.deepfun.com/funflow.htm) about the psychological factors of fun which could easily be applied to games.
Make sure you also check out the Gamasutra article (http://www.gamasutra.com/features/20051026/gabler_01.shtml) entitled..."How to Prototype a Game in Under 7 Days:
Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester"
Also worth looking at is the Experimental Gameplay (http://www.experimentalgameplay.com/) site who are also running a competition.
Thanks to Lief, for pointing these article and links out.
Make sure you also check out the Gamasutra article (http://www.gamasutra.com/features/20051026/gabler_01.shtml) entitled..."How to Prototype a Game in Under 7 Days:
Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester"
Also worth looking at is the Experimental Gameplay (http://www.experimentalgameplay.com/) site who are also running a competition.
Thanks to Lief, for pointing these article and links out.