WILL
18-05-2006, 04:13 AM
Over the past few months, there has been a rising interest in a new library called DanJetX by a guy named Dan. And just last weekend version 0.67 was released on the Dan Soft Studio website.
<center>http://www.pascalgamedevelopment.com/files/news/2006_05_17_danjetx_1.jpg ('http://www.pascalgamedevelopment.com/files/news/2006_05_17_danjetx_1.jpg')
(Click to enlarge!)</center>
<center>"Direct3D based component that makes working with Direct3D graphics much easier.
Allows the developer to combine 3D and 2D graphics."</center>
This library is based off the DirectX 9 components and is fairly similar to other DirectX component packages such as Omega and Asphyre. It is said that if you are familiar with any of these 2 libraries than you will not have many problems with figuring out DanJetX.
You can find DanJetX aswell as examples and other projects at dan.mirg.ru (http://dan.mirg.ru/)!
<center>http://www.pascalgamedevelopment.com/files/news/2006_05_17_danjetx_1.jpg ('http://www.pascalgamedevelopment.com/files/news/2006_05_17_danjetx_1.jpg')
(Click to enlarge!)</center>
<center>"Direct3D based component that makes working with Direct3D graphics much easier.
Allows the developer to combine 3D and 2D graphics."</center>
This library is based off the DirectX 9 components and is fairly similar to other DirectX component packages such as Omega and Asphyre. It is said that if you are familiar with any of these 2 libraries than you will not have many problems with figuring out DanJetX.
You can find DanJetX aswell as examples and other projects at dan.mirg.ru (http://dan.mirg.ru/)!