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Sascha Willems
26-05-2006, 12:20 PM
There is a new version of the Newton Game Dynamics SDK (http://www.newtondynamics.com) available for download (http://newtondynamics.com/downloads.html) (Win32, Linux and Mac).

It mostly contains bugfixes and also some nice speed-improvements over the last version. I also updated the headers, which you can download here (http://newton.delphigl.de/newtonimport.zip). The headers didn't change much, but the function NewtonWorldRayCast now takes an additional parameter (prefilter callback), so if you use it please get the new headers and dll and recompile your project.

I also plan on releasing an updated version of NewtonPlayGround (http://newton.delphigl.de/newtonplayground.html) very soon, to reflect the improvements of the recent Newton SDK (no date yet, it's finished but still needs some testing, so maybe this or next weekend).

savage
26-05-2006, 05:09 PM
Great news!

PS. did you get my email?

Ingemar
27-05-2006, 06:36 AM
Every cross-platform Pascal package is great news to me, and a game physics lib doubly so! :D I hadn't seen this before, but now I definitely will have to try it out.

WILL
27-05-2006, 06:37 AM
Any news on the forefront of when these new physics processing cards (http://www.pcper.com/article.php?aid=140) might start getting support in the Newton library? :)

savage
27-05-2006, 07:20 AM
Any news on the forefront of when these new physics processing cards (http://www.pcper.com/article.php?aid=140) might start getting support in the Newton library? :)

The PhysX cards require an SDK from Aegia, so it's essentially proprietary at the moment ( I think ). Until they put together a standard API for physics cards, I think Newton would have to create some kind of wrapper around Aegia's SDK.

WILL
27-05-2006, 07:42 AM
Ah... I can see an OpenPL coming out sometime in the future. ;)

aidave
27-05-2006, 03:44 PM
Every cross-platform Pascal package is great news to me, and a game physics lib doubly so! :D I hadn't seen this before, but now I definitely will have to try it out.

Its actually written in C, there are Pascal headers by Sascha.

WILL
27-05-2006, 08:14 PM
I generally don't try to concern myself about it being created with Pascal or C all that much, so long as its good and can be used by some kind of Pascal means, I generally will be interested. In the end it's all just 0s and 1s. :P

I like the idea of Newton. And the fact that they are really sporting about having Pascal users supporting it says a lot about them to me.

Ingemar
28-05-2006, 08:42 AM
I generally don't try to concern myself about it being created with Pascal or C all that much, so long as its good and can be used by some kind of Pascal means, I generally will be interested. In the end it's all just 0s and 1s. :P

I like the idea of Newton. And the fact that they are really sporting about having Pascal users supporting it says a lot about them to me.
As long as I can compie and link both the C and the Pascal code, I don't mind libraries in C as long as there are Pascal interfaces, or they are reasonably easy to write. C developers actively supporting Pascal users, that's just great!

C++ libraries are worse, they tend to be hard to interface to.