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Thought Legolas would find this interesting. :) This site (http://www.ndsemulator.com/) is packed full of all kinds of NDS information.
This link here shows a chart with the hardware differences between the GameBoy Advance and the Nintendo DS: http://www.ndsemulator.com/nds-emulator.htm
Legolas
10-06-2006, 12:15 AM
Thought Legolas would find this interesting. :) This site (http://www.ndsemulator.com/) is packed full of all kinds of NDS information.
This ]http://www.ndsemulator.com/nds-emulator.htm[/url]
Yeah :D
Actually I already know these infos. ;) I'm reading NDS Tech (http://www.bottledlight.com/ds/) and GBATek (http://nocash.emubase.de/gbatek.htm). The second one was THE GBA specifications bible, and now it is coming expanded with NDS stuff. There I have found a lot of useful infos for gba porting :)
Ah.. very nice! :)
Well now you have a thread to post all your progress on NDS here! :D
Lord_ZealoN
11-06-2006, 07:30 PM
Thought Legolas would find this interesting. :) This site (http://www.ndsemulator.com/) is packed full of all kinds of NDS information.
This ]http://www.ndsemulator.com/nds-emulator.htm[/url]
Can I dream about develop homebrew for my NDS in pascal? or better, run lazarus in NDS? (DREEEAAAAAAAAAAAAAAM, DREAM DREAM DREAM)
Well it seems that the NDS port may take just a wee bit more than the ARM. We're talking a new RTL (I think a seperate one altogether, no?), hardware units, etc...
But indeed it would be worth it. ;) However this dream of ours would be easier done if we had more help. ;) ;) *hint hint* :)
Lord_ZealoN
12-06-2006, 06:00 PM
Well it seems that the NDS port may take just a wee bit more than the ARM. We're talking a new RTL (I think a seperate one altogether, no?), hardware units, etc...
But indeed it would be worth it. ;) However this dream of ours would be easier done if we had more help. ;) ;) *hint hint* :)
DREAAAAAMMMMMMMM.....DREAM DREAM DREAM
When I want you, in my arms,
When I want you, and all your charms
Whenever I want you, all I have to do, is
Dream, dream dream dream
:D
Legolas
17-10-2006, 12:37 PM
I'm resuming this old thread for some great news: after some checks, Florian has stated that the actual fpc compiler is compatible with ARM9 architecture, so it should be usable without changes for nintendo ds and gp2x ^_^
In the next few days I'll try to start a new porting for ds: anyone wants to help? There is a lot of work trying to convert the dslib... :cry:
About gp2x: because it runs a linux distro, it should be possible to use the arm-linux crosscompiler without changes. The only work to do is to port the gp2x sdk to pascal. It could be nice if someone with this handeld would try to help :)
savage
17-10-2006, 01:13 PM
About gp2x: because it runs a linux distro, it should be possible to use the arm-linux crosscompiler without changes. The only work to do is to port the gp2x sdk to pascal. It could be nice if someone with this handeld would try to help :)
The only person on these forums that I know of, who has this handheld, is Sly. But he has been very very quiet lately.
technomage
17-10-2006, 01:44 PM
I have a mate who has one Not sure he'd want me taking it apart though ;-)
savage
17-10-2006, 02:28 PM
Great thing is SDL is installed as standard on the GP2x.
As far as I can tell there are now 2 commercial games for the GP2x...
Vekar - http://gp2x.co.uk/commercial.html ( an asteroids style game )
Payback - http://www.youtube.com/watch?v=J0M4IcAczQc ( a 3D GTA style game ).
Legolas
17-10-2006, 04:09 PM
Porting a sdl game for pc to gp2x should be only matter of recompiling it :)
At this time I don't have spare money to buy a gp2x (I have bought a GPS PDA a month ago), so I'm investigating about the possibility to use qemu with the gp2x linux distro :think:
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