View Full Version : using DXT, DDS files
JohnyCage
18-07-2006, 08:48 AM
Hi for all..
I am a rookie.., but i wont to use dds files..What code.,., How can i load DDS to Asphyre or DelphiX....Thanx VM
DraculaLin
18-07-2006, 09:48 AM
go here to get more information
http://www.afterwarp.net/forum/
JohnyCage
18-07-2006, 04:46 PM
go here to get more information
http://www.afterwarp.net/forum/
I looked for there but not found (DXT,DDS).....
JohnyCage
18-07-2006, 04:59 PM
....and i have a queastion....
we can read here.:
http://reality.artificialstudios.com/twiki/bin/view/Main/TextureGuidelines
citation.:
*
While requiring the same amount of video memory, disk and system memory usage is a mere 25% of full RGBA, and the differences are undetectable in most cases. Use full RGBA only when DXT3/5 do not suffice in the both the color and alpha quality department, in highly visible expanses, such as skies. :idea:
*
my picture 256*256px (DXTn format)... will be 256Kb(in VRAM), 1/2 or 1/4 * 256KB in RAM ? Thats true ?
Clootie
18-07-2006, 10:31 PM
DXT2-5 compression is 4:1.
DXT1 is 8:1.
So, your bitmap 256x256 will be 64K in video memory. Surely if your card supports DXTn - but all video cards in recent years do.
JohnyCage
19-07-2006, 07:09 AM
DXT2-5 compression is 4:1.
DXT1 is 8:1.
So, your bitmap 256x256 will be 64K in video memory. Surely if your card supports DXTn - but all video cards in recent years do.
ok, thanx.
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