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Clootie
31-07-2006, 09:40 PM
I've posted NVIDIA Cg 1.5 beta2 headers for Delphi & FreePascal. In this release I've included seven simple Direct3D tutorials of Cg runtime usage.

<UL>What does new release adds?
<LI>OpenGL GLSL profiles</LI>
<LI>Direct3D9 SM3.0 profiles</LI>
<LI>Procedural API for Effect creation (COLLADA support)</LI>
<LI>Program combining for inter-program optimization</LI>
<LI>Rewrite of major portions of the Cg Runtime for enhanced performance</LI>
<LI>Cg 1.3 and 1.4 style Effects files supported</LI>
<LI>Cg 1.5 Beta 1 should be backward compatible with apps written against Cg 1.4.1.</LI>
<LI>Runtime now supports loading pre-compiled objects through runtime API (CG_OBJECT for cgCreateProgram)</LI>
[/list]
New release of Cg became truly cross-platform product, covering: Win32, Win64, Linux (32-bit and 64-bit), MacOS 10.3 (Panther) and
10.4 (Tiger), Mac OS X: Universal or so-called "fat" binaries with both PowerPC and x86 code, Solaris x86. Anyone want to add OpenGL examples and check compatibility of FreePascal port on these additional OS'es?

Grab it if you want: NVIDIA Cg - Delphi & C++Bilder toolkit (http://www.clootie.ru/Projects/nvidia_cg.html)

JernejL
01-08-2006, 06:28 PM
this is a bit odd place to ask.. but does CG work on ati and other hardware?

technomage
01-08-2006, 06:30 PM
good work :D.

Clootie
01-08-2006, 09:26 PM
this is a bit odd place to ask.. but does CG work on ati and other hardware?
Yes, but I'm not sure about support in Linux, Solaris, etc. But on Windows - it's works. In other case no DCC house will use it :)


Thanks technomage!