View Full Version : Four-in-a-row for Lazarus
Roland Chastain
12-04-2014, 09:36 PM
Hello!
I would like to present my Four-in-a-row for Lazarus. It uses BGRABitmap (to draw the circles). The AI is a stand-alone executable, which is called each time the computer has to move.
You can change the language and the color of the interface by editing the options.ini file.
[interface]
language=en
palette=gray
Hope you will like it. :)
Best regards.
Roland
AthenaOfDelphi
14-04-2014, 08:56 AM
Hi Roland,
I downloaded this and had a couple of games, not bad :)
I like the interface, no clutter, simple and clean.
I do have a question for you... why is the AI in another EXE? I'm not criticising, I'm just interested in the decisions/reasons behind it.
Roland Chastain
14-04-2014, 04:06 PM
Hi Roland,
I downloaded this and had a couple of games, not bad :)
I like the interface, no clutter, simple and clean.
Hi! Thanks for trying my game.
I do have a question for you... why is the AI in another EXE? I'm not criticising, I'm just interested in the decisions/reasons behind it.
As I am interested in chess programming, I am curious to learn pipes and inter process communication.
Besides, it has some advantages : I can work on another engine, even write it in a different language, and try it at once from my GUI. I just have to edit the options.ini file.
The GUI runs the engine and sends as parameter the history of the current position, a string of characters from '1' to '7'. The engine computes his move, returns it (one character) and closes.
pitfiend
15-04-2014, 03:49 PM
As I am interested in chess programming, I am curious to learn pipes and inter process communication.
Besides, it has some advantages : I can work on another engine, even write it in a different language, and try it at once from my GUI. I just have to edit the options.ini file.
The GUI runs the engine and sends as parameter the history of the current position, a string of characters from '1' to '7'. The engine computes his move, returns it (one character) and closes.
I think you could benefit from a dynamic library instead. Your actual method is cheating prone.
Roland Chastain
15-04-2014, 05:15 PM
I think you could benefit from a dynamic library instead. Your actual method is cheating prone.
Yes, thank you for the advice. Maybe in the next version ?
Roland Chastain
15-04-2014, 08:37 PM
Here is a new version, using a DLL. :)
farcodev
05-07-2014, 03:32 PM
Just tested it, pretty cool :D
Roland Chastain
15-08-2014, 07:31 AM
Just tested it, pretty cool :D
Thank you!
Here is a new version (please see the first post of the discussion).
1317
Thanks to circular (http://www.pascalgamedevelopment.com/member.php?25226-circular) for his piece of code (http://www.developpez.net/forums/d1385641/autres-langages/pascal/telechargez/quatre-ligne-puissance-4-a/#post7929980).
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.