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eugeneloza
12-09-2014, 03:49 AM
http://sourceforge.net/projects/projecthelena/

Project Helena is a Win/Linux turn-based strategy/RPG game (at this point it is more of a strategy than a RPG). Player has several units and has to destroy enemy bots.
The turn-based battle system is similar to first X-coms, Jagged Alliance, Lost colony, etc.

The game is written completely in Lazarus/FPC, free and opensource http://forum.freegamedev.net/images/smilies/icon_smile.png.

http://www.pascalgamedevelopment.com/attachment.php?attachmentid=1319&stc=1

What is ready: The game is a completely playable turn-based strategy. The player can select map parameters, difficulty and battle enemy bots. The game has 29 randomly-generated map types, good strategy for enemy bots.
ToDo: Still no sound & bad graphic. I'm going to switch to the Castle Game Engine for nice graphics and sound implementation. There's still almost no RPG part of the game. Also a tutorial will be implemented and controls will be made more WYSIWYG.

While the there will be a RPG story (though it will not be complex), the main aspect of the game will be TBS.

Ñuño Martínez
17-09-2014, 12:25 PM
Looks promising. Keep up the work!

paul_nicholls
22-09-2014, 11:08 PM
looking good...looking forward to more :)

eugeneloza
26-03-2015, 10:01 AM
Test Snapshot of Project Helena
http://opengameart.org/sites/default/files/Untitled_16.png

Castle Game Engine.
- Sound
- Music
- Graphics

Upgrade unfinished yet but already significantly improved.
Sorry for huge file size, but I haven't yet managed to involve libvorbis and the music is temporarily in WAV. I hope I'll fix it soon.

Win64bit. http://sourceforge.net/projects/project ... p/download (http://sourceforge.net/projects/projecthelena/files/Testing/projecthelena-TESTING_WIN64-150326-3.zip/download)
I'll try to recompile it for 32 bit and Linux soon.
All the required dll are provided. But in case no sound, OpenAL should be installed (available in the archive)

Stil missing:
Highlighting possible attack positions (really needed).
Shot animation
Damage display after explosion (already in place after usual shot).
Interface sometimes lags update (non critical).
And etc. according to 'todo' including improving music, sound & graphic.

eugeneloza
27-03-2015, 08:37 AM
New testing version:
Win32 http://sourceforge.net/projects/projecthelena/files/Testing/projecthelena-TESTING-150327-2.zip/download
Linux32 http://sourceforge.net/projects/projecthelena/files/Testing/projecthelena-TESTING-150327-3.tar.gz/download
Source http://sourceforge.net/projects/projecthelena/files/Testing/projecthelena-TESTING_source-150327-3.tar.gz/download

New map tiles
New enemy bot type
Many bugfixes & visual improvements
Music is now in OGG (size reduced) & more sounds

eugeneloza
28-03-2015, 06:26 AM
Highlighting ready. More music from OGA.
Win32 http://sourceforge.net/projects/projecthelena/files/Testing/projecthelena-TESTING-150328-1.zip/download
Source http://sourceforge.net/projects/projecthelena/files/Testing/projecthelena-TESTING_source-150328-1.zip/download

eugeneloza
31-03-2015, 04:55 AM
Almost a stable version:
Item description is back in Testing
Russian is back in Testing
Caution mode is back in Testing
(+) Time Units remaining are displayed in Caution mode plus time to recharge also displayed

Still some optimizations & bugfixes needed...

Win32 http://sourceforge.net/projects/projecthelena/files/Testing/projecthelena-TESTING-150331-1.zip/download
source http://sourceforge.net/projects/projecthelena/files/Testing/projecthelena-TESTING_source-150331-1.zip/download

Super Vegeta
31-03-2015, 07:17 PM
Gave it a quick playthrough. I think the interface is very non-obvious and some introduction would be much helpful. Also, being able to zoom the game screen would be nice. Other than that, it works quite okay.

eugeneloza
02-04-2015, 08:34 PM
Back to stable branch: https://sourceforge.net/projects/projecthelena/

Wow... you were absolutely right... Seemed so obvious to me, but I took me 14 minutes to explain all the controls... I must seriously optimize the interface :)

Video Tutorial is ready:
English

https://www.youtube.com/watch?v=IgBMOA3ALT8
Russian Tutorial is also available at my channel.

eugeneloza
04-04-2015, 12:44 PM
Let's play (an epic fail at 150th difficulty):
Part.1

https://www.youtube.com/watch?v=Nh38Gme59-Q
Part.2

https://www.youtube.com/watch?v=kfc-QtcCpmU
Russian Let's play also available at my channel.

eugeneloza
23-08-2016, 10:54 AM
At this moment there is a development stall in the project due to onmouseover/onmousedown deprecated in latest CGE versions. So... I still haven't remade the interface CGE-way (which wolud also allow me to port the game to Android).
I've made an GitHub repositorium for the game here: https://github.com/eugeneloza/Project-Helena

Meanwhile I've recorded an annotated epic battle at 166th difficulty.

https://www.youtube.com/watch?v=jxaf9ku6l2Q

https://www.youtube.com/watch?v=wTq9fYAslfs

farcodev
25-08-2016, 03:46 AM
It's pretty cool :)

eugeneloza
29-08-2016, 08:34 PM
farcodev (http://www.pascalgamedevelopment.com/member.php?2021-farcodev), thanks!

And another epic victory :) This time 187th difficulty beaten in 31 minutes!

https://www.youtube.com/watch?v=y1rhl3HtfPo

https://www.youtube.com/watch?v=VrIQ0TXWZ6A

Moreover at the moment I'm struggling with correct difficulty estimate... I've tried to describe the problem here http://forum.freegamedev.net/viewtopic.php?f=22&t=5767&p=70532#p70479 and in the next message.

eugeneloza
12-01-2019, 06:45 PM
Project updated to compile with latest Castle Game Engine version, new sources link: https://gitlab.com/EugeneLoza/Project-Helena