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Ñuño Martínez
20-10-2014, 04:46 PM
I know, Koffe (http://www.pascalgamedevelopment.com/showthread.php?13591-KOFFE-The-Fighting-Engine&p=146307#post146307) still unfinished, but I need to do this.

1886 is actually the engine I wrote for my 2nd PGD Challenge entry (http://www.pascalgamedevelopment.com/showthread.php?13208-Momen-3d). It was written in one week and hacked during the month of the contests, so it has a lot of lacks, bugs and mistakes. And you know none of the judges were able to test it so it was out. :'( Also I realized that I lose a lot of time building engines for the contest, so I decided to release it and work on it before the next Ludum Dare.

The idea isn't to build a state of the art game engine (I left that for the PGD Community Engine (http://www.pascalgamedevelopment.com/forumdisplay.php?81-PGD-Community-Engine)). The goal is to have a simple and flexible engine for fast prototyping. Nothing else matters. It's inspired in FreeScape (https://en.wikipedia.org/wiki/Freescape), and you can download version 0.1 (the one I used in the Challenge) here (http://www.burdjia.com/proyecto/1886).

Right now I've re-designed the render pipe and the whole UML (but the main structure will be the same octree-based system).