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K4Z
22-09-2006, 08:28 AM
(This section hasn't been touched in ages, so just to put it to use...)

I haven't done much in the way of game development (Programming, or Graphics) in a while. So I made this little 3D cartoon minotaur (still pretty much WIP):


http://members.optusnet.com.au/mnegent/One_A.jpg
http://members.optusnet.com.au/mnegent/One_B.jpg

Quick renders:
http://members.optusnet.com.au/mnegent/Render_Two.avi [1.4mb]
http://members.optusnet.com.au/mnegent/Render_Three.avi [1.4mb]

I'm planning to do a short little animation with him (maybe 30secs or so).
I just created him outta bordem, something to work on, so he's not ment for anything in particular, and I probably won't do anything with him.

I mainly used Lightwave for everything, Super Cel Shader for the cartoon look, and SasLite for the fur. Total model and rigging time, approx 6 hours or so.

So yeah, just what I've been up to lately, C&C welcome.

tanffn
22-09-2006, 08:36 AM
Wow it looks awesome!

savage
22-09-2006, 09:17 AM
Wow it looks awesome!

I'll second that!

Traveler
22-09-2006, 10:33 AM
That's pretty cool indeed. :thumbup:

Did you use any concept art?

cairnswm
22-09-2006, 11:33 AM
I want to see the movie :)

VilleK
22-09-2006, 12:04 PM
Lovely art style :)

K4Z
22-09-2006, 03:08 PM
That's pretty cool indeed. :thumbup:

Did you use any concept art?

Yeah, sorta kinda :)

Here's a couple of scans:

http://members.optusnet.com.au/mnegent/Minotaur_first.jpg
http://members.optusnet.com.au/mnegent/Minotaur_full.jpg

The first scan is the very first sketch I drew of him (very roughly on a scrap of old paper :P), long before I even thought about trying to model him in 3D.

The second pic is probably the 3rd or 4th pic I drew of him, looking pretty much finished. It was about here that I actually contemplated modeling him up :wink:.

He did get modified slightly from the transition to 3D, most notibly his ears, a lot smaller and straighter. And with cel shading, he did lose a bit of detail around the chest area. I also decided to make him look fatter in the final version, with thicker legs and shorter overall; even though I had planed on him being skinning, just with a cow pot belly :P :P.

WILL
22-09-2006, 06:11 PM
Hey Kaz, nice job! ;)

Well you already know I'm a fan of your work. But this, I think is one of your best so far.

Can't wait to see the mini-video...

Robert Kosek
22-09-2006, 06:24 PM
Wowsers, excellent work K4Z! I like your style.

Huehnerschaender
29-09-2006, 10:59 AM
Yep, very nice work!

Greetings,
Dirk

savage
29-09-2006, 11:17 AM
K4Z, are the ears also jointed so that you can get them flapping on a windy day?

K4Z
30-09-2006, 12:18 AM
K4Z, are the ears also jointed so that you can get them flapping on a windy day?

Yep :wink:, both ears and nose ring are jointed, and will dangle in the wind and as he moves his head. I haven't played much with dynamics in Lightwave, so my main problem is trying to get it to look and work properly, and also setting up collisions :P.

IchimaruGin
06-10-2007, 09:30 AM
nice work dude what you use to make it 3ds max? it looks like to me but i could be wrong

ive done alittle 3d work but not latley busy with work n stuff now i just started getting into making a engine/game maybe when i get some decent work done i can show ya some of my weapons i made :D all i really do is guns or swords but hehe i might do something kool like ur full char :D

Traveler
07-10-2007, 11:09 AM
He used lightwave for this :)

Too bad he kind of disappeared on us. I'm sure there's at least one person here that would want him to come back and continue making these kind of graphics :wink: