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View Full Version : Castle Game Engine 6.2 released



michalis
24-06-2017, 02:34 PM
We’re proud to announce the release of Castle Game Engine 6.2 (https://castle-engine.sourceforge.io/)!

Castle Game Engine is an open-source 3D and 2D game engine, with a support for many game asset formats, portable (desktop, mobile), with a lot of graphic effects and components. Check out our features here (https://castle-engine.sourceforge.io/features.php), take a look at our documentation (https://castle-engine.sourceforge.io/documentation.php), and of course download it from our main page (https://castle-engine.sourceforge.io/).

New features in this release:


Trivially easy recompilation of your games for iOS using our build tool (https://github.com/castle-engine/castle-engine/wiki/Build-Tool). See the iOS documentation for details (https://github.com/castle-engine/castle-engine/wiki/iOS).
CommonSurfaceShader is our new “material on steroids” (https://castle-engine.sourceforge.io/x3d_implementation_texturing_extensions.php#sectio n_ext_common_surface_shader) that allows you to configure material by normalmaps, specular maps, shininess maps, ambient maps…
Improved Blender exporter. (https://castle-engine.sourceforge.io/creating_data_blender.php) It’s now easier to install (it’s now a normal Blender add-on), and it can generate a CommonSurfaceShader node with all the goodies described above. This was implemented thanks to the support on Patreon --- if you like the engine, please consider supporting the engine development on Patreon (https://www.patreon.com/castleengine). This really helps me spend more time on the engine, and develop cool features like this!
Other build tool improvements, for all platforms.
Other API and examples improvements: TSound.Offset, Sound/music player in examples/audio/audio_player_scrubber, STL format support, ray-tracer now supports textures and smooth normals, TCastleEdit...


See the full release announcement here (https://castle-engine.sourceforge.io/wp/2017/06/19/castle-game-engine-6-2-release-ios-commonsurfaceshader/) !

Have fun with the engine :)

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