Appendix
05-03-2018, 08:48 PM
I am trying to get started with Asphyre, but having a few difficulties understanding how I should be using it..
Is it intended that only one Asphyre engine is created per application, per form, or even per visible component? Or are there any recommendations/advisers here?
I reference the example "TargetsNPanels" with two side-by-side TPanels. Is there a way (that I am missing) to track the SwapChainsIndex so that GameDevice.Render can be sent to a TPanel, or TButton, or whatever, (inside the constructor maybe) without having to index each one individually?
What I am looking to do is to render to a TPanel that contains buttons and maybe other TPanels, all of which are animated with their own graphics
Thanks
Is it intended that only one Asphyre engine is created per application, per form, or even per visible component? Or are there any recommendations/advisers here?
I reference the example "TargetsNPanels" with two side-by-side TPanels. Is there a way (that I am missing) to track the SwapChainsIndex so that GameDevice.Render can be sent to a TPanel, or TButton, or whatever, (inside the constructor maybe) without having to index each one individually?
What I am looking to do is to render to a TPanel that contains buttons and maybe other TPanels, all of which are animated with their own graphics
Thanks