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devchenxip
03-07-2018, 02:18 AM
A PXL based framework

https://github.com/se-looper/se-framework

ironquark
18-07-2018, 07:07 PM
A PXL based framework

https://github.com/se-looper/se-framework

Somes screenshots of demos?

LP
22-07-2018, 04:29 PM
The UI looks very nice, keep up good work!


Somes screenshots of demos?
There is a screenshot on GitHub page.

devchenxip
23-07-2018, 06:45 AM
Dear LP:
I am a Delphi programmer with 10 years of experience in game tool development.
I really like PXL (Asphyre), and I want to develop more tools and extension modules for this engine, and I hope you can provide more dynamic information so that I know you haven't given up on PXL updates and maintenance.

Thank you for your encouraging words.

ironquark
06-02-2019, 06:14 PM
Dear LP:
I am a Delphi programmer with 10 years of experience in game tool development.
I really like PXL (Asphyre), and I want to develop more tools and extension modules for this engine, and I hope you can provide more dynamic information so that I know you haven't given up on PXL updates and maintenance.

Thank you for your encouraging words.

You're DraculaLin? This Sprites remember me DouDou sample from Asphyre

LP
15-02-2019, 02:26 PM
PXL is still an active project and being maintained. It is considered a stable and reliable. However, it's further development and maintenance is more on per-request basis, being a part of consulting services.

devchenxip
04-03-2019, 05:52 AM
I am not DraculaLin, I'm currently working on his earlier version.
Perhaps, in the future, there will be plans to port a Sprite from another mature engine.

I've been too busy lately, To support a project, a CG editor is being developed, So I won't have time to use PXL in the near future.