View Full Version : se framework
devchenxip
03-07-2018, 02:18 AM
A PXL based framework
https://github.com/se-looper/se-framework
ironquark
18-07-2018, 07:07 PM
A PXL based framework
https://github.com/se-looper/se-framework
Somes screenshots of demos?
The UI looks very nice, keep up good work!
Somes screenshots of demos?
There is a screenshot on GitHub page.
devchenxip
23-07-2018, 06:45 AM
Dear LP:
I am a Delphi programmer with 10 years of experience in game tool development.
I really like PXL (Asphyre), and I want to develop more tools and extension modules for this engine, and I hope you can provide more dynamic information so that I know you haven't given up on PXL updates and maintenance.
Thank you for your encouraging words.
ironquark
06-02-2019, 06:14 PM
Dear LP:
I am a Delphi programmer with 10 years of experience in game tool development.
I really like PXL (Asphyre), and I want to develop more tools and extension modules for this engine, and I hope you can provide more dynamic information so that I know you haven't given up on PXL updates and maintenance.
Thank you for your encouraging words.
You're DraculaLin? This Sprites remember me DouDou sample from Asphyre
PXL is still an active project and being maintained. It is considered a stable and reliable. However, it's further development and maintenance is more on per-request basis, being a part of consulting services.
devchenxip
04-03-2019, 05:52 AM
I am not DraculaLin, I'm currently working on his earlier version.
Perhaps, in the future, there will be plans to port a Sprite from another mature engine.
I've been too busy lately, To support a project, a CG editor is being developed, So I won't have time to use PXL in the near future.
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