Jimmy Valavanis
09-05-2020, 02:55 PM
RAD is an engine recreation of the "RADIX: Beyond the void".
https://i.postimg.cc/6qBvhfnC/Icon64.png
Downloads
Executables (win32): https://sourceforge.net/projects/rad-x/files/RAD%201.0/RAD_1.0.1.743.r838_win32.zip/download
Source code: https://sourceforge.net/projects/rad-x/files/RAD%201.0/RAD_1.0.1.743.r838_src.zip/download
Repository: https://github.com/jval1972/Rad-X
RAD is an engine remake of RADIX.
RADIX was a dos game developed by Neural Storm Entertainment and published by Epic MegaGames back in 1995.
RAD needs the data file of the game (RADIX.DAT) and works with the v2 remix version of RADIX (both shareware and registered).
Older versions of RADIX.DAT are not supported and will probably trigger errors messages or crashes.
You can find download links for the shareware game by just spending a few seconds in google. Alternatively, you can find the shareware game at https://www.classicdosgames.com/game/Radix%3A_Beyond_the_Void.html. Remember you'll need the v2 remix edition.
Features
High screen resolutions
True color software rendering
OpenGL rendering
Textured automap
Uncapped framerate
Screenshots
Save/Load game
High score table
In game menu with key bindings
In game menu to change screen resolution
... etc
The purpose of this project is to bring RADIX to more modern platforms and enhance the gameplay experience by taking advantage of modern hardware.
License
The remake is open source and licensed under GPLv2 license. Note that the license applies only to the engine, not the data files.
Current project status
Stable.
Programming
RAD is developed in Delphi and runs in Windows operating systems (XP or higher).
The engine core is based on my DelphiDoom (https://sourceforge.net/projects/delphidoom/) project.
The new engine has (heavily) modified physics, and more enriched scripting/content definition mechanics. The software rendering subsystem has been significantly improved.
Enemy logic was implemented using scripting features.
Gameplay video: https://www.youtube.com/watch?v=5aY8fUxg5iQ
Screenshots
https://i.postimg.cc/BbCxWV4h/SSHOT-Doom-20200423-124105016.png
https://i.postimg.cc/RC11nNKc/SSHOT-Radix-20200502-230304023.png
https://i.postimg.cc/J41N3M5S/SSHOT-Radix-20200504-170612736.png
https://i.postimg.cc/g2j35s5D/SSHOT-Radix-20200506-170511159.png
https://i.postimg.cc/6qBvhfnC/Icon64.png
Downloads
Executables (win32): https://sourceforge.net/projects/rad-x/files/RAD%201.0/RAD_1.0.1.743.r838_win32.zip/download
Source code: https://sourceforge.net/projects/rad-x/files/RAD%201.0/RAD_1.0.1.743.r838_src.zip/download
Repository: https://github.com/jval1972/Rad-X
RAD is an engine remake of RADIX.
RADIX was a dos game developed by Neural Storm Entertainment and published by Epic MegaGames back in 1995.
RAD needs the data file of the game (RADIX.DAT) and works with the v2 remix version of RADIX (both shareware and registered).
Older versions of RADIX.DAT are not supported and will probably trigger errors messages or crashes.
You can find download links for the shareware game by just spending a few seconds in google. Alternatively, you can find the shareware game at https://www.classicdosgames.com/game/Radix%3A_Beyond_the_Void.html. Remember you'll need the v2 remix edition.
Features
High screen resolutions
True color software rendering
OpenGL rendering
Textured automap
Uncapped framerate
Screenshots
Save/Load game
High score table
In game menu with key bindings
In game menu to change screen resolution
... etc
The purpose of this project is to bring RADIX to more modern platforms and enhance the gameplay experience by taking advantage of modern hardware.
License
The remake is open source and licensed under GPLv2 license. Note that the license applies only to the engine, not the data files.
Current project status
Stable.
Programming
RAD is developed in Delphi and runs in Windows operating systems (XP or higher).
The engine core is based on my DelphiDoom (https://sourceforge.net/projects/delphidoom/) project.
The new engine has (heavily) modified physics, and more enriched scripting/content definition mechanics. The software rendering subsystem has been significantly improved.
Enemy logic was implemented using scripting features.
Gameplay video: https://www.youtube.com/watch?v=5aY8fUxg5iQ
Screenshots
https://i.postimg.cc/BbCxWV4h/SSHOT-Doom-20200423-124105016.png
https://i.postimg.cc/RC11nNKc/SSHOT-Radix-20200502-230304023.png
https://i.postimg.cc/J41N3M5S/SSHOT-Radix-20200504-170612736.png
https://i.postimg.cc/g2j35s5D/SSHOT-Radix-20200506-170511159.png