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View Full Version : RAD - Engine recreation of "RADIX: Beyond the void"



Jimmy Valavanis
09-05-2020, 02:55 PM
RAD is an engine recreation of the "RADIX: Beyond the void".

https://i.postimg.cc/6qBvhfnC/Icon64.png

Downloads

Executables (win32): https://sourceforge.net/projects/rad-x/files/RAD%201.0/RAD_1.0.1.743.r838_win32.zip/download
Source code: https://sourceforge.net/projects/rad-x/files/RAD%201.0/RAD_1.0.1.743.r838_src.zip/download
Repository: https://github.com/jval1972/Rad-X


RAD is an engine remake of RADIX.
RADIX was a dos game developed by Neural Storm Entertainment and published by Epic MegaGames back in 1995.
RAD needs the data file of the game (RADIX.DAT) and works with the v2 remix version of RADIX (both shareware and registered).
Older versions of RADIX.DAT are not supported and will probably trigger errors messages or crashes.
You can find download links for the shareware game by just spending a few seconds in google. Alternatively, you can find the shareware game at https://www.classicdosgames.com/game/Radix%3A_Beyond_the_Void.html. Remember you'll need the v2 remix edition.

Features

High screen resolutions
True color software rendering
OpenGL rendering
Textured automap
Uncapped framerate
Screenshots
Save/Load game
High score table
In game menu with key bindings
In game menu to change screen resolution
... etc


The purpose of this project is to bring RADIX to more modern platforms and enhance the gameplay experience by taking advantage of modern hardware.

License
The remake is open source and licensed under GPLv2 license. Note that the license applies only to the engine, not the data files.

Current project status
Stable.

Programming
RAD is developed in Delphi and runs in Windows operating systems (XP or higher).
The engine core is based on my DelphiDoom (https://sourceforge.net/projects/delphidoom/) project.
The new engine has (heavily) modified physics, and more enriched scripting/content definition mechanics. The software rendering subsystem has been significantly improved.
Enemy logic was implemented using scripting features.

Gameplay video: https://www.youtube.com/watch?v=5aY8fUxg5iQ

Screenshots
https://i.postimg.cc/BbCxWV4h/SSHOT-Doom-20200423-124105016.png

https://i.postimg.cc/RC11nNKc/SSHOT-Radix-20200502-230304023.png

https://i.postimg.cc/J41N3M5S/SSHOT-Radix-20200504-170612736.png

https://i.postimg.cc/g2j35s5D/SSHOT-Radix-20200506-170511159.png

SilverWarior
10-05-2020, 03:50 PM
WOW! Great work on this.

de_jean_7777
10-05-2020, 06:08 PM
Nice. Tried it. Works smoothly.

Ñuño Martínez
13-05-2020, 09:27 AM
I didn't know nothing about that game. Seems the engine is similar to DooM/Build, isn't it? I've read again your text and now I know. :-[

Really impressive. Well done.

Jimmy Valavanis
13-05-2020, 11:44 AM
Thank you all!

The original game isn't based on Doom source code (as Heretic, Hexen & Strife), despite the fact that it feels very much like it. The project is an observe and mimic of the original game mechanics as well as deciphering the data file format of the game.

I've updated the first post with latest build.

Enjoy!

Matthias
13-05-2020, 02:04 PM
Impressive work!

Jimmy Valavanis
03-12-2020, 05:30 PM
Last days I've started working again with RAD, and thus version 1.0.1.743.r838 is available!

Downloads

Executables (win32): https://sourceforge.net/projects/rad-x/files/RAD%201.0/RAD_1.0.1.743.r838_win32.zip/download
Source code: https://sourceforge.net/projects/rad-x/files/RAD%201.0/RAD_1.0.1.743.r838_src.zip/download



New Features

OpenGL rendering. The binary download now contains an new executable (RadGL.exe) for OpenGL rendering. Use Rad.exe for the software rendering version.
Key bindings for the automap functions. The automap functions can be configured from the menus.
Misc improvements and bug fixes




Screenshots

OpenGL mode:
https://i.postimg.cc/CLmN4bdY/SSHOT-Radix-20201130-121230896.png

Automap key bindings:
https://i.postimg.cc/9FWbTLmJ/SSHOT-Radix-20201130-075329529.png

Ñuño Martínez
04-12-2020, 10:31 AM
It looks nice. Good job as usual.