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MasterRipper
30-10-2006, 11:02 AM
Hi. I've been having problems getting TerrainRenderer to work.

I have looked through the Meshse\Terrain demo and the AirBlast demo and am still having difficulty getting it to work.

Could someone please supply me with a step-by-step guide to getting it to work.

I really want to use this library, but am having difficulty with this 1 feature.

Thanks in advance everyone :oops: :oops:

Brainer
04-11-2006, 07:40 AM
Hi. I've been having problems getting TerrainRenderer to work.

I have looked through the Meshse\Terrain demo and the AirBlast demo and am still having difficulty getting it to work.

Could someone please supply me with a step-by-step guide to getting it to work.

I really want to use this library, but am having difficulty with this 1 feature.

Thanks in advance everyone :oops: :oops:

Hey :)

I worked a lot with GLScene and I know I can help you out :lol:

Please, describe your problem a bit better - I really don't know what's going on in your project.

Regards,
Br@iner

MasterRipper
06-11-2006, 08:55 AM
Hey, thanks for the answer.

I am a newbie to GLScene but it's power and ease of use is great.
I have run through the 2 demos in GLScene relating to TerrainRender but have
been unable to get it to run properly.

I basically want to make a game like Diablo/Dungeon Siege and understand
how everything works relating to Height Maps etc.

As a test for myself to see if I can do it, I wanted to have a actor (any mesh) walking with
the camera behind him at say 45 degrees walking over some terrain.

Loading and animating and moving the actor is easy enough and works fine but I
can't get the terrain to show. If I use the demo as an example and use the
available bitmap as a height source the terrain comes out terrible. A low standard section and
then around it the ground goes miles into the sky.

IF you could explain the setting up routine or even write a little bit of code with some
detailed descriptions as to where I could be going wrong I would REALLY REALLY
appreciate your brilliance.

Thanks for taking the time in helping me.
:D :D :D :D