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Reversing D3DXMatrixLookAtLH()
cronodragon
10-11-2006, 05:30 PM
How can I get the position of the camera from the View matrix, that was created with D3DXMatrixLookAtLH()?
cronodragon
11-11-2006, 03:48 AM
I better remember the camera position when transforming :P
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