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NecroDOME
21-11-2006, 09:26 PM
I'm trying to create a natrual looking camera shake. Anyone have any ideas how to create a realistic camera shake?

I tried something like Postion := Position*Random( something ) and did the same with the rotation, but it's to random.

JernejL
21-11-2006, 09:41 PM
use sin & cos to create a shaking wave interference pattern.

Huehnerschaender
21-11-2006, 09:46 PM
Yes, I do so in TANX/Iron Strike at big explosions.

Using sin/cos gives a cool camera shake.

NecroDOME
21-11-2006, 10:43 PM
http://necrodome.homeftp.net/zooi/CamShake.wmv

Gives a bit of wavy effect, but it'll do...

JernejL
21-11-2006, 10:57 PM
http://necrodome.homeftp.net/zooi/CamShake.wmv

Gives a bit of wavy effect, but it'll do...

you can try another / any function, find one that gives a better result..

NecroDOME
21-11-2006, 11:20 PM
well, I can customize it with 3 vars... maybe I'll put a Random() in it tomorrow...

WILL
22-11-2006, 06:50 AM
Hey your 'shake' is pretty realistic.

Though I think if you enhance it more, try to make it more subtile and uneven yet a bit random...

JernejL
22-11-2006, 08:26 AM
I just had this idea, maybe you could use a simple strong ellastic spring simulation which would oscillate to produce a even more realistic shake..

Huehnerschaender
22-11-2006, 08:37 AM
I think it really depends on what you want to achieve. The shake you created nearly fits to a walking effect (first person view).

What I was talking about (and did in Iron Strike) is a shake that looks like the camera (which hangs in the air) is affected by a blowup and starts to shake circulary.

Then there are shakes that should look like earthquakes etc..

So what kind of shake do you need? Every different shake needs a different formula for the camera movement.

Greetings,
Dirk