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Almindor
27-11-2006, 09:34 PM
Hey guys. I tried exporting some animated stuff from blender with 3ds. I got 2 problems.

1. it seems animations weren't exported at all

2. it seems my normals are pointing inside (I see backside of the guy .. from the outside..)

I also tried exporting (well my friend did, I don't have 3dsmax) from 3dsmax with same result, no animation.

Does the 3ds format even have animations? If I load an actor from it, are the animations loaded or do I need to do anything special with it?

Thanks

BTW: using the lazarus version, it got very usable as of late :)

czar
27-11-2006, 09:49 PM
I don't think 3ds stores animations - why not export as a x file?

Almindor
28-11-2006, 06:53 PM
Doesn't seem like X is supported but I'll have a look. My reference: http://glscene.sourceforge.net/wikka/FreeFormFileFormats

czar
28-11-2006, 06:54 PM
Sorry my only experience with 3d stuff is in DirectX

Almindor
29-11-2006, 10:37 AM
I got it working with a custom md3 exporter for blender. Md3s work with animations in glscene.

JernejL
29-11-2006, 12:33 PM
I don't think 3ds file format ever had animations..

Sascha Willems
29-11-2006, 12:48 PM
3DS actually supports animations, but only keybased ones, which means that you have e.g. a cube and then 3DS stores some frames with different rotations, translation and scale. But sadly animations with 3DS are very poorly documented and it seems that even the exporter auf Autodesk's 3DS MAX doesn't export them right. So better forget about using 3DS with animations (I'd tell you how much time I wasted on that matter, but I'd make me a bit angry ;) ).