Luuk van Venrooij
23-01-2007, 10:51 PM
He all,
It has been a while since I posted an update on my engine project. I`ve made many improvements over the last few months:
- The engine code is moved to a dll and it has an extensive api to write new games/application with it (in progress). .
- All engine code has been reviewed and rewritten (in progress).
- New input system (done).
- New sound system (done).
- New textureloader to illeminate long loadtimes like in the previous versions (Done, map loads in 5 secs instead of 40:D).
- Intergrated nitrogens fontstudio 3 for fonts (done).
- physics for terrain, static meshes, water volumes and a realistic player movement/collision model (done).
- Rewritten terrain rendering now with texture splatting for multible detail textures instead of 1 for the entire terrain (like bf2 and crysis) (done).
- Started work on a demo game to show how to use the api (in progress).
There is still much that I have to rewrite, update and extend and I hope to release new demo at the end of februari. Until then, here are some screens of the progress:).
First the old terrain and the the new:
http://img142.imageshack.us/img142/3950/old22zt.th.jpg (http://img142.imageshack.us/my.php?image=old22zt.jpg)
http://img408.imageshack.us/img408/4032/new22iy.th.jpg (http://img408.imageshack.us/my.php?image=new22iy.jpg)
And some more of the new terrain. The interface you see is of the demo game which will be a small Oblivion inspired demo game with some basic features.
http://img408.imageshack.us/img408/4813/terrain16jx.th.jpg (http://img408.imageshack.us/my.php?image=terrain16jx.jpg)
http://img408.imageshack.us/img408/9373/terrain28hv.th.jpg (http://img408.imageshack.us/my.php?image=terrain28hv.jpg)
Grz
LvV
It has been a while since I posted an update on my engine project. I`ve made many improvements over the last few months:
- The engine code is moved to a dll and it has an extensive api to write new games/application with it (in progress). .
- All engine code has been reviewed and rewritten (in progress).
- New input system (done).
- New sound system (done).
- New textureloader to illeminate long loadtimes like in the previous versions (Done, map loads in 5 secs instead of 40:D).
- Intergrated nitrogens fontstudio 3 for fonts (done).
- physics for terrain, static meshes, water volumes and a realistic player movement/collision model (done).
- Rewritten terrain rendering now with texture splatting for multible detail textures instead of 1 for the entire terrain (like bf2 and crysis) (done).
- Started work on a demo game to show how to use the api (in progress).
There is still much that I have to rewrite, update and extend and I hope to release new demo at the end of februari. Until then, here are some screens of the progress:).
First the old terrain and the the new:
http://img142.imageshack.us/img142/3950/old22zt.th.jpg (http://img142.imageshack.us/my.php?image=old22zt.jpg)
http://img408.imageshack.us/img408/4032/new22iy.th.jpg (http://img408.imageshack.us/my.php?image=new22iy.jpg)
And some more of the new terrain. The interface you see is of the demo game which will be a small Oblivion inspired demo game with some basic features.
http://img408.imageshack.us/img408/4813/terrain16jx.th.jpg (http://img408.imageshack.us/my.php?image=terrain16jx.jpg)
http://img408.imageshack.us/img408/9373/terrain28hv.th.jpg (http://img408.imageshack.us/my.php?image=terrain28hv.jpg)
Grz
LvV