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andygfx
24-04-2003, 01:03 PM
Hi,

here is base code game engine with q3bsp implementation (by Harry Paintner).
- without collision check (now)
- and with bug - crash if player is out of bsp tree ... :(

ToDo:

- Harry - look at source and check if all bsp function work correct ... thx

download: http://a3d.intelligentdevelopment.sk/download/A3D_GnGine_2003_001.zip 641kb
last update: 24.4.2003

detvog
25-04-2003, 08:40 AM
Hi AndyGfx,

i can't compile the new work. :shock:
Delphi shows:

[Error] A3D_Vectormath.pas(863): Undeclared identifier: 'TMatrix4d'
[Error] A3D_Vectormath.pas(867): Undeclared identifier: 'Tvector4i'
[Fatal Error] A3D_CAMERA_class.pas(33): Could not compile used unit 'A3D_Vectormath.pas'.

Cu..

andygfx
25-04-2003, 08:46 AM
Hi AndyGfx,

i can't compile the new work. :shock:
Delphi shows:

[Error] A3D_Vectormath.pas(863): Undeclared identifier: 'TMatrix4d'
[Error] A3D_Vectormath.pas(867): Undeclared identifier: 'Tvector4i'
[Fatal Error] A3D_CAMERA_class.pas(33): Could not compile used unit 'A3D_Vectormath.pas'.

Cu..

Check path to Opengl12.pas in project setting or check search path to lot of OpenGL12.pas ... if you have instaled GLScene - remove it !!!

detvog
25-04-2003, 11:12 AM
:D Yeah....i have found it. A old opengl was in the path.

Hey, when i delete the directory for the shader-scripts the program
do not crash.
I thing the error was anywhere with the shaders ?

Cu.

andygfx
25-04-2003, 11:17 AM
:D Yeah....i have found it. A old opengl was in the path.

Hey, when i delete the directory for the shader-scripts the program
do not crash.
I thing the error was anywhere with the shaders ?

Cu.

Harry now work for full q3 shader support ... current q3 shader and Q3 bsp source is not complet ... we must wait