View Full Version : Multiplexity: Domains of Chaos

07-02-2007, 09:57 PM
My entry is called Domains of Chaos (thats working title). It will be turn based strategy game with RPG elements. Each human or CPU player controls a wizard which can summon minions (to fight for him) or cast various offensive and defensive spells. The goal of the game is to eliminate all enemy wizards. Battles take place on 2D maps that are designed in editor or generated. Wizards and their minions gain experience for killing enemy units and thus get more powerful over time. Basic gameplay is inspired by the old game called CHAOS (http://en.wikipedia.org/wiki/Chaos_(video_game)).
Game will have single player campaign mode (several battles connected by story) and multiplayer scenario mode (hot seat and TCP/IP if there is enough time, you can also play alone against CPU players) which is a single battle on selected map.

Here is early design document with not that much info Chaos Design (http://galfar.vevb.net/Chaos-Design.pdf).