WILL
09-02-2007, 03:38 PM
Hey everybody,
The PGD Annual is upon us and you are all hard at work with coming up with a concept for your game entry.I myself have been listening to GDC Radio for quite a bit lately. And I've found it to be a huge wealth of knowledge for indie game developers big or small. So I thought it would be a great idea to give you all a list of podcasts that I thought might be of some great benefit to listen to at this point of the competition.
I've listed only the really relevant ones...
Quick Game Prototyping and Concept Design: How to Prototype a Game in Under 7 Days (http://www.gdcradio.net/2007/01/how_to_prototype_a_game_in_und.html)
Character Design: GDC Radio Presents: 'Adventures in Character Design' (http://www.gdcradio.net/2006/07/gdc_radio_presents_adventures.html)
(You can skip ahead like 2-3 mins ahead as there is some sort of visual presentation you cannot see before they actually start talking)
Hero's Story Design: A Practical Guide to the Hero's Journey (http://www.gdcradio.net/2007/01/a_practical_guide_to_the_heros.html)
Stealth Game Gameplay: GDCRadio Presents - 'Design Fundamentals of Stealth Gameplay in the Thief Series' (http://www.gdcradio.net/2006/06/gdcradio_presents_design_funda.html)
RTS Type AI Concepts: Reynolds On 'How AI Enables Designers' (http://www.gdcradio.net/2006/10/reynolds_on_how_ai_enables_des.html)
I'm sure that someone will find these useful. :)
The PGD Annual is upon us and you are all hard at work with coming up with a concept for your game entry.I myself have been listening to GDC Radio for quite a bit lately. And I've found it to be a huge wealth of knowledge for indie game developers big or small. So I thought it would be a great idea to give you all a list of podcasts that I thought might be of some great benefit to listen to at this point of the competition.
I've listed only the really relevant ones...
Quick Game Prototyping and Concept Design: How to Prototype a Game in Under 7 Days (http://www.gdcradio.net/2007/01/how_to_prototype_a_game_in_und.html)
Character Design: GDC Radio Presents: 'Adventures in Character Design' (http://www.gdcradio.net/2006/07/gdc_radio_presents_adventures.html)
(You can skip ahead like 2-3 mins ahead as there is some sort of visual presentation you cannot see before they actually start talking)
Hero's Story Design: A Practical Guide to the Hero's Journey (http://www.gdcradio.net/2007/01/a_practical_guide_to_the_heros.html)
Stealth Game Gameplay: GDCRadio Presents - 'Design Fundamentals of Stealth Gameplay in the Thief Series' (http://www.gdcradio.net/2006/06/gdcradio_presents_design_funda.html)
RTS Type AI Concepts: Reynolds On 'How AI Enables Designers' (http://www.gdcradio.net/2006/10/reynolds_on_how_ai_enables_des.html)
I'm sure that someone will find these useful. :)