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View Full Version : Digital Molecular Matter and Euphoria



savage
15-02-2007, 01:32 PM
Check out the first 2 tech demos on this page.
http://www.gametrailers.com/gamepage.php?id=3067

Very impressive stuff indeed!

Look out for both in other next gen games out in 2008

Euphoria - http://www.naturalmotion.com/euphoria.htm

DMM - http://www.pixeluxentertainment.com/index.cfm?link=technology

I hope to see some PGD entrants using DMM and Euphoria in next year's competition :).

jasonf
15-02-2007, 01:56 PM
WOW!

very very interesting... I fear the budget for those would be beyond that of the indy developer.

JernejL
16-02-2007, 09:15 AM
I saw the dmm thing a while ago, my opinion: to use such a thing you have to scrap any other superior physics engine, plus there is no actual benefit to use it and it'd be only useful for MINOR effects.

jasonf
16-02-2007, 09:51 AM
I saw the dmm thing a while ago, my opinion: to use such a thing you have to scrap any other superior physics engine, plus there is no actual benefit to use it and it'd be only useful for MINOR effects.

You're kidding right? :D I don't know about integration with another physics engine, but as soon as I saw this demo video, I thought, How cool would that be in a tank game?... 8) I was thinking about how to do something like this for the Torque engine version of Guns Reloaded.. shooting through skyscrapers, smashing the buildings into pieces..

[url]http://www.pixeluxentertainment.com/index.cfm?]

Or combining the two tech demos, the procedural animation with this DMM thing to make a game about fighting warriors made of ice or rock.. hit them hard in the arm with a hammer and their arm breaks into pieces, affecting their ability to fight, that would be a thing to see..