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View Full Version : XNA Dream Build Play gets underway...



savage
16-02-2007, 06:55 PM
Microsoft have finally announced the first stage of the DBP competition over at http://www.dreambuildplay.com/main/HowToPlay.aspx


Warm-Up Challenge – Relatives of Spacewar
Create a game based on the Spacewar Starter Kit— either the Spacewar codebase or content, or both. The only requirement: Your game must be derived from the version of Spacewar that’s a part of XNA Game Studio Express. Use as much or as little of the Spacewar Starter Kit as you like. Just remember that the relationship to the Spacewar Starter Kit must be obvious to our judges.

They are offering $500 (USD) to the top five entries!

You've got until the 2/28/07 at 11:59:59 PM CT to get your XNA entry in.

savage
01-03-2007, 03:36 PM
Not really Pascal related, but it is game related.

Here is a clip of one of the entries to the Dream Build Play competition...

http://www.youtube.com/watch?v=c6kz-xMx2mM

you can see what others have created using XNA over @

http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1281202&SiteID=1&PageID=0

savage
12-03-2007, 09:04 AM
Here is a clip of what Ben Nitschke and his modeler Chris wrote in 4 days using XNA for the Microsoft competition at the GDC. Keep in mind that they started from scratch and from his blog only reused some font rendering code and that he had never written an RPG before. I think its very impressive stuff and this guy knows his XNA...

<object width="425" height="356"><param name="movie" value="http://www.dailymotion.com/swf/2KHETK46gE8hoa1dH"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/2KHETK46gE8hoa1dH" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object>

The C# source code for this can be downloaded from his blog page @
http://abi.exdream.com/

pstudio
12-03-2007, 11:00 AM
I can't watch the clip. I'm just getting a big white square :(

However I checked his blog out and the screenshots are amazing.
It seems he's writing a book about XNA programming, so I guess he must know it pretty well. :)

savage
12-03-2007, 11:58 AM
I can't watch the clip. I'm just getting a big white square :(

Hmm, it's that old works for me thing.

WILL
12-03-2007, 02:12 PM
That video is both cool and a testament to how a little bit of editing can go a long way. :P

Very cool though. I can see how he could have coded it in just days. My guess would be that the map design would have been the most time consuming portion of the development.