WILL
28-02-2007, 07:06 PM
Hey guys, I'm trying to add a nice nifty ambient effect to the lava in my game, so I was thinking of using the Tron glow effect on all the lava tiles.
I've done some scouring on the net via Google and found this lovely article on the matter:
Real-Time "TRON 2.0" Glow For Low-Spec Hardware (http://collective.valve-erc.com/index.php?doc=1087646312-07733400)
and of course it's older cousin: Real-Time "TRON 2.0" Glow in Half-Life (http://collective.valve-erc.com/index.php?doc=1081854378-22165000)
but... it's very Half-Life Engine specific. And I fear that it doesn't really cover the theory very well at all. So I'd like to get the basic concept of it before I delve into the code, just to make sure if I can make any use of this or not.
So who knows more about this? :)
EDIT:
Ah ha! I knew it... found the article (I remember there being this one somewhere just couldn't remember where.) Real-Time Glow (http://www.gamasutra.com/features/20040526/james_pfv.htm) on Gamasutra.
I've done some scouring on the net via Google and found this lovely article on the matter:
Real-Time "TRON 2.0" Glow For Low-Spec Hardware (http://collective.valve-erc.com/index.php?doc=1087646312-07733400)
and of course it's older cousin: Real-Time "TRON 2.0" Glow in Half-Life (http://collective.valve-erc.com/index.php?doc=1081854378-22165000)
but... it's very Half-Life Engine specific. And I fear that it doesn't really cover the theory very well at all. So I'd like to get the basic concept of it before I delve into the code, just to make sure if I can make any use of this or not.
So who knows more about this? :)
EDIT:
Ah ha! I knew it... found the article (I remember there being this one somewhere just couldn't remember where.) Real-Time Glow (http://www.gamasutra.com/features/20040526/james_pfv.htm) on Gamasutra.