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savage
08-04-2007, 09:20 AM
Last Dawn is a game by Scott Kerr. It was recently posted on Game Dev (http://www.gamedev.net/community/forums/topic.asp?topic_id=441816) and was extremely well received by all who played it

<center>http://images.gamedev.net/gallery/t441816_1.jpg (http://images.gamedev.net/gallery/2f36b6176e92457c8e1c1bb907bb39a3_zombie%20Screen%2 02.JPG) http://images.gamedev.net/gallery/t441816_3.jpg (http://images.gamedev.net/gallery/2a4847afc0354db580c9b7cf1ef37aa9_zombie%20Screen%2 04.JPG)</center>



Last Dawn is a Zombie survival platform game made by me.

The main premise is to bring supply crates found around the game world back to your base to make defenders so you can defend your base each night, when zombie hordes attack. Try to survive until a rescue helicopter arrives to pick you up.

This was entered in the Nullarbor demoparty and game development competition,
(www.notrees.org) and came some place after third (the full results haven't been put up yet, but the first 3 were announced.)

It was written in delphi using opengl for graphics and openal for sound.

Requirements are about a 1.5GHz CPU and pretty much any graphics card.

Hope you like it!


It has a very interesting visual style and you can download it here (http://www.pascalgamedevelopment.com/files/LastDawn.zip)!

godbeast
08-04-2007, 12:58 PM
Absolutely awesome graphics! Its great that there are people with such artistic attitude to game's gfx. It looks kinda like Killer 7. I'll give it a try tomorrow cause have no time now.

NecroDOME
08-04-2007, 01:19 PM
I second that

Also the day-night changes are pretty cool

tanffn
08-04-2007, 05:40 PM
Quite fun and adductive game!

There is a bug in the infinite mode, the helicopter arrives even before day one ends.
The GUI needs some work, its not clear (to me) if the check box is checked or not.
It will be nice to know the status of the weapons, how many bullets and grenades remaining and what’s the secondary weapon.

but all in all, its a fun game :)

chronozphere
09-04-2007, 08:46 AM
That's a very cool game.. i like the simple graphics style.
this game shows that you can make cool looking games without using many textures. :)

It even ran on my old PIII.... yay :lol:
But it was a bit slow so it looks like moonwalking when i let my character jump. :razz:

But i wonder... are the levels inifinite? I never saw "that final wall". :?

deathshadow
11-04-2007, 07:04 PM
It has a mouse capture error on multiple display systems, likely because of the method by which you are initializing the window - not restricting the mouse to the program window - meaning on multiple display systems you can move the mouse OFF the screen, and onto one of the other displays - if you try to fire, it switches focus out of the game and drops you back to the desktop.

This problem crops up from time to time in the occasional game - for example GTA 3 has this problem, while VC and SA don't.

This program let's you play the game without that problem.
http://www.dr-hoiby.com/MouseJail/

I encounter this one a good deal being I'm running two 21" displays off a Ge7600GT and a third display off a PCI Radeon 9250 from one machine... (and look to add a fourth screen, likely also a 21" CRT soon)

Apart from that one problem - well done. It's a quite addictive little game in spite of, well, perhaps because of it's simplicity. It's kind of an 'abuse light'.

WILL
07-05-2007, 03:08 PM
The author Scott Kerr created a little showcase page for his game here (http://www.csse.uwa.edu.au/awesome/presentation.php?id=44).

It turns out he won 5th place at the "Interzone Nullarbor" competition in Australia. :thumbup:

He also updated the game and fixed the helo in survival mode bug. It is available there for download!