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FNX
24-04-2007, 08:26 AM
Hello everybody,
a lot of time passed since my last "upload" so i decided to do some easy
stuff to post while you're waiting for bigger projects from the compo!

Screenshots:

http://www.fnxgames.com/imgs/games/InvasionTitle.gif
http://www.fnxgames.com/imgs/games/Invasion.gif

Here it is, Invasion is a simple game where you must create chain reaction
between parachuters and bombs falling from the sky. It took me about 3
nights do build (including ripping gfx eheheh) and it still need lots of tune up but basically the game works.
I've an artist working on the GFX actually, i'm not sure it will be as good as it looks now but for sure it will be
custom and not ripped as usual. (Game is coded in Delphi+DelphiX)

I've taken the concept from the demo Chain Reaction of this guy that is
developing a java game engine http://www.13thmonkey.org/~boris/jgame/

I spent so much time on that game that i thought to build a tribute to it!
:D I know what you all are thinking about.... :? :roll: :lol:
Also to see if i can code something similar in few time, of course i didn't
look at that demo source, i don't like copying, but learning!

Some instructions:

-Create chain reactions between bombs and parachuters (and vice versa)
to complete any wave (actually unlimited)

-You start with 15 bullets and you receive bonus from remaining bullets after every wave of enemies

-Every chain reaction of 5+ enemies gives bonus points and +5 ammo
-Every chain reaction of 10+ enemies gives bonus points and +10 ammo
-Every chain reaction of 20+ enemies gives bonus points and +20 ammo

-If invasion % reaches 100% or more you're dead immediately (10 people or bombs or both reach the floor)

In game keys:
Enter - Start the game
Pause - Pause the game
Esc - Should i say exit the game? :P
F - Show/Hide FPS
Mouse to aim and left button to shoot

Download:
http://www.fnxgames.com/download/games/invasion/Invasion.rar

Bye for now ;)

savage
24-04-2007, 08:45 AM
Hey FNX, great to have you back!

The ripped version looks noice :).

NOTE : bumped to news item.

Robert Kosek
24-04-2007, 10:55 AM
When waiting for a wave I get: "00.00.03 is not a valid time" and the whole thing freezes. Looks nice though.

FNX
24-04-2007, 12:28 PM
When waiting for a wave I get: "00.00.03 is not a valid time" and the whole thing freezes.

Well that is a new feature called AIRBS that means Advanced Integrated
Random Bug System that generates bugs sometimes ;)

I'll look into it, i've tested on 3 PCs with no problem, but as i said it took
me only 3 night to code it so i suspect it's full of bugs actually :)

Be patient and i'll post a fix/update in a couple of days!

Huehnerschaender
24-04-2007, 12:34 PM
Your AIRBS-Systems loves me too :)

Got the error "00:01 is not a valid time" at startup, only black screen after that. So I was not able to take a single look at your game :(

FNX
24-04-2007, 01:43 PM
Guys i'm really sorry and surprised! :shock:
I'm going to fix it as soon as i come back from work i promise! :)

Legolas
24-04-2007, 02:11 PM
It works fine here (nice little game! :thumbup:).
That error should be due to different international settings. I have tried to change my windows settings from Italian to English and the AIRBS raises here too. :D

WILL
24-04-2007, 03:24 PM
Hey, very nice. Looks polished too. (Got the error as well though :?)

And you say that you started this 3 days ago? Not bad!

So... why aren't you in the competition again? :scratch:

FNX
24-04-2007, 03:51 PM
>>Legolas: thanx for that, there isn't any FormatDateTime there that i
remember about but i'll check why it happen :)

>>WILL: i'm not in the compo because i can't plan 3-4 months of spare
time to build a decent game.. I won't enter a compo with a game like this
eheheh, at least i hope you mean so! ;)

I assure you all that tomorrow i'll provide a fix for the game with some
addons too!

Thanx again for the feedback, very appreciated!

WILL
24-04-2007, 06:05 PM
Hold on. So whats so bad about this game?

The PGD Annual isn't a Build a 'Quake 5' Competition. It's a game making competition for those that like making games and to show off interest in doing so.

You have an artist making graphics that are not ripped, provided that those ripped were public domain you should be fine too.

You just need to add say another genre to it in some form and you have a competition entry. I'd say it seems like you made the game within the timeframe of the competition...


I think you're holding yourself to an unrealistic standard to be honest. The important thing about the PGD Annual is to show your love for making games in the language. No one is saying that if you can't make game X good you can't enter. It's really all up to you to stop telling yourself that.


Anyhow I hope you are able to finish this game in or out of the competition, it looks like a lot of fun. I'll be sure to give you some feedback once you put in the fix. ;)

FNX
25-04-2007, 08:22 AM
Update! ;)

-Problem with regional settings should be fixed (tested with almast all settings with no prob)

-Added intro/menu music loop and misc sound fx

-Fixed the scoring system

-Minor improovements and fixes

Download Here http://www.fnxgames.com/download/demos/Invasion.rar

This time the game is quite big (around 1Mb) because i exported gfx and
sfx stuff into proper file outside the exe.


>>WILL:
I know that the PGD Compo does not require a Quake 5 game to compete
but it's my way of thinking.. I don't feel familiar with english when i must
explain things like this but Invasion in my mind should be nothing more
than a little casual game (flash stuff usually). What I imagine as a compo
project is something very very different.

Last year i had a very ambitius game to code, and because of my job
i couldn't finish it or at least follow its evolution. So i quitted and decided
not to enter this year to avoid the same thing happen again. I'm sorry for that but this is me :oops:

As last note, please don't say that "I think you're holding yourself to an
unrealistic standard to be honest", because it's not true. Simply i'm not
going to begin something i'm not sure to finish as i would, that's it. :)

I prefer to show my love and contribute to pascal gamedev with my own
deadlines and ideas of games. I'm sorry if this sounds stupid.

Friendly, :wink:
FNX

Huehnerschaender
25-04-2007, 08:41 AM
Hey, started the game and finally I was able to take a look at it :)
Looks very nice and addictive! But the first time I shot at big amount of parachutes t create a chain reaction I got the following error:

"Image 'HintX210' not found"

Anyhow... looks simple but good :) The kind of games you need in your break at office *hehe*

Greetings,
Dirk

Edit: Started it a second time without problems now.... Hmmm...

How do I get new Ammo?

FNX
25-04-2007, 08:53 AM
Hi Huehnerschaender and thanx for the feedback!



"Image 'HintX210' not found"

Edit: Started it a second time without problems now.... Hmmm...

How do I get new Ammo?

1- Hint not found is simply because i did images only up to 200, that is
the 20th consecutive parachuter exploded, ehhehe i should add at least
images until 30... to explain it, the hint is the little "+10, +20 etc..." that
scroll up when something explode (bomb or parachuter)..

2-the second time you did not have a chain of 20+ explosion, that's it ;)

3-About the ammo, as of the first post of this thread:

-Every chain reaction of 5+ enemies gives bonus points and +5 ammo
-Every chain reaction of 10+ enemies gives bonus points and +10 ammo
-Every chain reaction of 15+ enemies gives bonus points and +20 ammo

anyway you should see another hint "AMMO+5" or "AMMO+10" or "AMMO+20" when you get additional ammo.


Have fun :)

Robert Kosek
25-04-2007, 11:52 AM
Hey FNX, it worked for me this time. :) Good work. The combos are interesting, and I found it a little odd at first since I thought I had to shoot the bombs. Anyway, I got the hang of it and got into the second wave, while making combos of up to +10 ammo.

Nice work overall. And I completely understand why you didn't join the competition. I don't like rules and deadlines either. ;)

wodzu
25-04-2007, 02:17 PM
Hello mate :)

Very cool game:) Nice combo feature:)

No problems with running it on crap like SiS 741 integrated graphic card.

WILL
25-04-2007, 02:26 PM
Well I can understand what you're saying. It makes sense. You just don't like the rules. :) It's far different than if you actually presuming that you couldn't. I just wanted to make sure that you weren't just knocking yourself down. Thats all.

Unfortunately I can't try your game yet as I'm at work, but I'll give it a run at home tonight. ;)

wodzu
25-04-2007, 02:47 PM
I think there will be many posts after ending of this year PGD Annual but I can't stand this pressure anymore;) and must say it: please make next competition with at least 6 month deadline. I wanted to join this year but I knew I didn't make it on time :(

FNX
25-04-2007, 03:06 PM
WILL: , Actually the things are 2:

1-I like the rules, but i'm not at high school anymore so i can't afford a
stable plan of developing to follow deadlines, just because of lack of time
or non-costant spare time. (And to me joining a deadline based compo
without actually respect them sounds stupid/useless)

2-Of course i'm not knocking down, if you'd know me personally you'd find
out that i'm the exact opposite, you know a sort of japanese anime bad guy eheheh.
I don't know that expression at all :)
BUT, let me say that i'd never entered the competition with THIS game
at least, not because of unreachable quality but because it's good to
challenge myself with something more complicated than a 3 days coding
thingy ;)

Anyway thanx for your support, sincerly!

OK, let's quit the OT and play Invasion ehehehe :D
I'm going to add a few more stuff (highscores and minor things + custom
gfx and bugfix) next days than i'll repost an update.

FNX
09-05-2007, 08:04 AM
I did a major update to the game, so if you are interested in playing it (and i hope so!) see the 1st post in the thread :)

FNX
29-06-2007, 09:54 AM
Another update to the game (see 1st post for download)!

-combo system improoved and fixed
-new gfx added, gore
-new sfx added, voices, explosions
-first integration of online highscores (but is disabled ATM)
-various fixes

Feedback is always appreciated! :)

DarknessX
29-06-2007, 09:44 PM
Just a little bug I found, the game doesn't submit scores when I hit enter, it only types an 's' on the end of my name.

Robert Kosek
30-06-2007, 12:29 AM
Just a little bug I found, the game doesn't submit scores when I hit enter, it only types an 's' on the end of my name.*ahem*:
-first integration of online highscores (but is disabled ATM)

FNX
30-06-2007, 01:26 AM
Just a little bug I found, the game doesn't submit scores when I hit enter, it only types an 's' on the end of my name.*ahem*:
-first integration of online highscores (but is disabled ATM)

:wink: :wink: :wink:

Traveler
30-06-2007, 02:28 PM
By looking at the screenshots I actually expected something more in the lines of paratrooper (http://www.dosgamesarchive.com/download/game/203). But, except for the large cannon and the fact that you cant shoot the parachute from the paratroopers, you´ve got the rest of the game nailed pretty good.

The whole thing worked pretty good for me. I got as far as wave 6, too bad I couldn´t upload my score yet :)

On thing you might want to look into is when you shoot a group of paratroopers, there´s a bit of a slowdown going on. I´m not sure if that is done on purpose, but too me it looks like a bug.

FNX
04-07-2007, 08:22 AM
Hello guys!

Here's a major update, online highscores are up and running!!
Please download the new version of the game (see 1st post) and play!
Then submit your scores to the world :D

By the end of the day i'll put up a web page too with the top 50 players,
while inside the game you can see the top 10!

I need your help to test it out so c'mon ok!? ;)

I should have fixed the problem on Vista too (D3DRM.dll not found), at
least i didn't experienced it anymore on that OS.

Thanx everybody for support, i wait to see who's the best! 8)

EDIT:
web page is up too, can be seen here:
http://www.fnxgames.com/scores/invasion/invasion_scores.asp

PStudio is the best at the moment ;)

FNX
05-07-2007, 12:14 PM
Another update! (the last one probably!)

I've uploaded a new version of Invasion on my website (see 1st post for
download) with lots of bugfixes and minor changes.

-When window is moved the screen goes black : FIXED
-Insert a blank name into highscores : FIXED (no more possible)
-When submitting highscore it updates even if new score is lower: FIXED
(now it submits only higher scores)
-Lots of minor bugs fixed (from scores to menu, from game to menu,
sounds etc...)
-Polish

I think this can be intended as the final release :)
Thanx goes to PStudio and Robert who played the game, i hope more of
you will!

I'm quite proud of this game because it's of course easy but i did it from
scratch to as it's now with online highscores and so on. I can say it's my
very first complete game :)

I'd like to have more feedback but it's a strange period here on pgd, and
i never passed the 2 pages of a topic eheheh :P

Bye for now!

WILL
05-07-2007, 03:06 PM
We want screenies! :rambo:

Nice work FNX. ;)

FNX
05-07-2007, 03:27 PM
We want screenies! :rambo:

Nice work FNX. ;)

they are on the 1st post of the thread! :P

Thanx ;)

anyway:

Screens:
http://www.fnxgames.com/imgs/games/InvasionTitle.gif
http://www.fnxgames.com/imgs/games/Invasion.gif

Highscores page:
http://www.fnxgames.com/scores/invasion/invasion_scores.asp

pstudio
05-07-2007, 03:43 PM
I was #1 but it seems I've been beaten. I'll just have to try again ;)

It's a pretty fun game FXN. Simple yet addictive = Winner :D

FNX
05-07-2007, 03:54 PM
thanx a lot! remember to download the latest version before playing! ;)

WILL
05-07-2007, 04:15 PM
Took me a couple of tries to get the hang of the game. Pretty fun once you get into it. 4th place wee! :D

pstudio
05-07-2007, 05:02 PM
Yeah Number 1 again :D

I know youre done with the game, but a few ideas to improve the game. It could be cool if you recieved an award if you for example have 20 shot left when you've finished a wave. An award could be bigger shots, a reduction in invasion or perhaps a clear all paratroopers bomb.

Traveler
05-07-2007, 07:51 PM
6th place :)
It did go downhill after that, so I stopped after a while.

I'm not sure if I mentioned it for this game as well, but I got the message about a missing d3drm.dll after quitting. (on Vista that is)

WILL
05-07-2007, 08:21 PM
Be sure to make a profile for this game on Great Games Experiment! Might build yourself a small fan-base to try out future game projects. ;)

WILL
05-07-2007, 08:55 PM
woohoo! 1st place! :D I-win-I-win-I-win!!! :twisted: 11th Wave

pstudio
05-07-2007, 09:19 PM
Nooooooooooooooooooo http://smileys.on-my-web.com/repository/Sad/crying-028.gif

How did you manage to get such a high score on only the 11th wave? I think I was about 20 waves to get my score.

pstudio
05-07-2007, 09:50 PM
I'm back :twisted:

I'm number one... I'm number one http://smileys.on-my-web.com/repository/Respect/number-one-043.gif

WILL
05-07-2007, 09:51 PM
How did you manage to get such a high score on only the 11th wave?

I aimed. ;)

Nice job! ...for now. :twisted:

FNX
06-07-2007, 07:56 AM
Hehehe i'm glad you liked it! Also online highscore makes the real difference!

As i thought this game without such feature would be played once maybe,
but so it gets addictive and challenging :)

Now, the answers!

Pstudio: Actually the project is intended finished, but i'm already thinking
about Invasion 2 with a large number of improovements, and what you said is included ;)

Traveler: I thought i solved the problem because i've tested it
on 3 different Vista Pcs, 2 desktops and 1 laptop and the error didn't
appear anymore.. I'll look more into that then, thanx!

WILL: Ok i'll register to GGE asap! :) I'm already happy that you
guys enjoyed it here anyway :)

Later i'll try to destroy your records so check the page :P

WILL
06-07-2007, 01:50 PM
Also online highscore makes the real difference!

Indeed it does. Another thing you could do is add what Wave they ended on. Should be interesting to see that too.

I think I got somewhere like ~30,000 on Wave 2 or 3. (I forget which) I thought that was pretty good/lucky so I would have liked to brag about that one a bit. :)


Later i'll try to destroy your records so check the page :P

Something I saw on a lot of other casual games was the feature to see daily, weekly, monthly, all-time scores...

If you place your game on GGE, you might have so many playing that it would be a good idea to do something like this.