Pyrogine
10-05-2007, 02:49 PM
RELEASE
GameVision SDK 2007 (Beta 1)
Welcome to GameVision SDK, a 2D rendering API for PC's running
Microsoft Windows. This release is aimed specifically at
Direct3D with 3D hardware.
The GameVision SDK is feature complete and can easily create
any type of 2D game with D3D for rendering.
GV was designed to be easy to use, robust and feature rich
and should be easy to use in your projects.
FEATURES
* Uses Direct3D 9 for fast 2D rendering
* API core using the stdcall convention
* Game Application Framework extends the API with full OOP support
* 32 bit surfaces & textures
* Free scaling, rotation, alpha blending and other special effects
* Windowed and fullscreen modes
* Frame based timing support
* INI file configuration support
* Unified Streaming system (memory, file, zip archive)
* Can render to default application window or to a specified window
handle
* Advanced render target and swap chain support
* Textured fonts (includes a font editor tool)
* Graphics primitives (lines, circles, rects, points)
* Advanced polygon rendering (scale, rotate, control line segment
visibility)
* Support for rendering large images (640x480, 800x600 for example)
* Advanced sprite management
* PolyPoint collision system for fast precise collision detection
* Mouse and keyboard input management
* Unified audio system with support for WAV|MP3|MID|OGG|MOD|IT|S3M|XM
streaming music and WAV samples
* Comprehensive math routines (vectors, angles, line intersection, clipping)
* Logfile support
* Robust and feature rich
SYSTEM REQUIREMENTS
* Pentium class CPU, 366Mhz
* At least 64MB of Video RAM
* 20MB of free Hard Drive space
* Microsoft Windows 9x, 2000, ME, XP (NT is not supported )
* Delphi/C++ Builder 2006/2007
* DirectX 9c summer runtime
* Direct3D compliant 3D video card that can do 3D in a window
* DirectSound compliant audio card (optional)
INSTALLATION
* Add {installdir}/bin to your windows system path
* Add {installdir}/Sources to Delphi's search path
* Add ../../Bin as the output location for the examples
* See the docs and examples for more information on how to use GVSDK
HISTORY
* Version 1.0.0 (Beta 1)
* Initial Release
KNOWN ISSUES
* Docs currently work-in-progress
* Examples & Tutorials work-in-progress
* You have to manually set the proper paths in Delphi to use the SDK
* Not yet tested for full compatibility with C++ Builder
DOWNLOAD
http://www.softbeat.net/beta/gvsdk2007setup_beta1.exe
SUPPORT
If you have any problems and/or suggestions & comments about GVSDK you can
reach us in several ways:
* Website: www.softbeat.net
* Email : support[AT]softbeat[DOT]net
* Forums : support forums at www.softbeat.net
GameVision SDK 2007 (Beta 1)
Welcome to GameVision SDK, a 2D rendering API for PC's running
Microsoft Windows. This release is aimed specifically at
Direct3D with 3D hardware.
The GameVision SDK is feature complete and can easily create
any type of 2D game with D3D for rendering.
GV was designed to be easy to use, robust and feature rich
and should be easy to use in your projects.
FEATURES
* Uses Direct3D 9 for fast 2D rendering
* API core using the stdcall convention
* Game Application Framework extends the API with full OOP support
* 32 bit surfaces & textures
* Free scaling, rotation, alpha blending and other special effects
* Windowed and fullscreen modes
* Frame based timing support
* INI file configuration support
* Unified Streaming system (memory, file, zip archive)
* Can render to default application window or to a specified window
handle
* Advanced render target and swap chain support
* Textured fonts (includes a font editor tool)
* Graphics primitives (lines, circles, rects, points)
* Advanced polygon rendering (scale, rotate, control line segment
visibility)
* Support for rendering large images (640x480, 800x600 for example)
* Advanced sprite management
* PolyPoint collision system for fast precise collision detection
* Mouse and keyboard input management
* Unified audio system with support for WAV|MP3|MID|OGG|MOD|IT|S3M|XM
streaming music and WAV samples
* Comprehensive math routines (vectors, angles, line intersection, clipping)
* Logfile support
* Robust and feature rich
SYSTEM REQUIREMENTS
* Pentium class CPU, 366Mhz
* At least 64MB of Video RAM
* 20MB of free Hard Drive space
* Microsoft Windows 9x, 2000, ME, XP (NT is not supported )
* Delphi/C++ Builder 2006/2007
* DirectX 9c summer runtime
* Direct3D compliant 3D video card that can do 3D in a window
* DirectSound compliant audio card (optional)
INSTALLATION
* Add {installdir}/bin to your windows system path
* Add {installdir}/Sources to Delphi's search path
* Add ../../Bin as the output location for the examples
* See the docs and examples for more information on how to use GVSDK
HISTORY
* Version 1.0.0 (Beta 1)
* Initial Release
KNOWN ISSUES
* Docs currently work-in-progress
* Examples & Tutorials work-in-progress
* You have to manually set the proper paths in Delphi to use the SDK
* Not yet tested for full compatibility with C++ Builder
DOWNLOAD
http://www.softbeat.net/beta/gvsdk2007setup_beta1.exe
SUPPORT
If you have any problems and/or suggestions & comments about GVSDK you can
reach us in several ways:
* Website: www.softbeat.net
* Email : support[AT]softbeat[DOT]net
* Forums : support forums at www.softbeat.net