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View Full Version : 2D Quake and UT... and Liero mix: BEU Net 07 1.6.8



S.Producer
20-05-2007, 06:48 PM
I'm writing my post again, because I improved the code a lot.

http://seasoft.victorygames.info/graf/logo.png
Version 1.6.8 ALPHA

I have to say something about changes in gameplay. The idea of the game is quite different than in BEU Net 2006. The 2007 edition has got many implementations that (we think) make the game more interesting and playable.

First thing, very unrealistic, but you should like that, is rope. It makes the gameplay some like Liero, but not at all. Weapons in BEU Net are more dangerous and the death comes faster ;). However, if you get some skill, you'll pwn each other fast and comfortable and be alive much longer :).

http://img222.imageshack.us/img222/5748/screenbigoc4.jpg

Weapons in 2007 are also different from the same in 2006. The crosshair kickback has been exchanged to the growing crosshair until permanent shooting.

The networking code has been improved a bit. The ping and network requirements are smaller. Moreover, I've optimized texture sizes by increasing their compression factor (It makes no difference in game).

Other screens:

http://www.gamedev.pl/screens/a43bdf2674760f4d74597907b9ff5b1f_s.jpg (http://www.gamedev.pl/screens.php?x=view&id=261)http://www.gamedev.pl/screens/ce42ba4eb86764cc5141027008866823_s.jpg (http://www.gamedev.pl/screens.php?x=view&id=260)

http://www.gamedev.pl/screens/915f1d248b327e100dd8976cd9b9924f_s.jpg (http://www.gamedev.pl/screens.php?x=view&id=262)http://www.gamedev.pl/screens/e7e1fc935980016621410bef0d5139e5_s.jpg (http://www.gamedev.pl/screens.php?x=view&id=259)

Downloads:

http://seasoft.robal.org/download/beunet2007a11.zip - Everything (50,5 MB);

http://seasoft.robal.org/download/beunet2007a11lite.zip - Without in-game music, if you don't want to download big files (29,3 MB);

http://seasoft.robal.org/download/BEU3.zip - stability patch (optional).

S.Producer
16-08-2007, 01:05 AM
New version has been published. Here is official video from it:

<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/nuQ2uJPWMIM"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/nuQ2uJPWMIM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

If you want to download it:

http://seasoft.robal.org/download/beunet2k7b2.rar

(after it the game will open a page with another, small update).

Enjoy!

arthurprs
16-08-2007, 02:32 AM
Fine¬?¬?¬?

Only game size is a lot ;/

savage
16-08-2007, 07:02 AM
The new video looks very cool and frantic. Mayb I suggest that you move the who got killed text away from the centre as it would be very distracting and may obscure your line of sight for the next kill.

How did you do the blood splatter and smearing? It looks quite realistic.

arthurprs
11-09-2007, 09:54 PM
What lib you used for multiplayer?

S.Producer
12-09-2007, 02:36 PM
ICS TWSockets. ICS pwnz for Windows UDP netcode programming. Better than Indy (but I use Indy for IRC, is very easy to use, but its UDP sockets suck).

arthurprs
13-09-2007, 02:02 AM
ICS TWSockets. ICS pwnz for Windows UDP netcode programming. Better than Indy (but I use Indy for IRC, is very easy to use, but its UDP sockets suck).

I can't make it work with tcp :( {i need tcp at my game}

can you write a simple demo :oops: :?:

S.Producer
13-09-2007, 04:01 PM
Oh, I use it for UDP only. For TCP I use Delphi's TServerSocket and TClientSocket.

But I'll try to make some TCP demo for you if I had some time.

arthurprs
13-09-2007, 04:41 PM
Oh, I use it for UDP only. For TCP I use Delphi's TServerSocket and TClientSocket.

But I'll try to make some TCP demo for you if I had some time.

Thanks i will wait for it :)

S.Producer
14-09-2007, 01:23 PM
But try to do it yourself, 'cos I have still lots of things to do :(.

cairnswm
16-09-2007, 05:48 PM
Oh, I use it for UDP only. For TCP I use Delphi's TServerSocket and TClientSocket.

But I'll try to make some TCP demo for you if I had some time.

Have you looked at the articles section where technomage has two articles on using TCP and SDL.

http://www.pascalgamedevelopment.com/viewarticle.php?a=20&p=1#article

http://www.pascalgamedevelopment.com/viewarticle.php?a=49&p=1#article