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Reiter
10-06-2007, 03:52 PM
Hi all!

I hope this first post of me is not placed completly in the wrong subforum. I am not sure about that though.

Well, what I am looking for is a project which is is trying to create a game/mod similar to counter strike (http://en.wikipedia.org/wiki/Counter-Strike) but is using a Pascal language instead of the common C/C++ language. I looked extensivly in the internet for such project and also in this forum but I couldn't find a fitting one. Most important features of the game is that it is a first person shooter and the fun is more important than realism.

I am experienced in FreePascal/JEDI-SDL (hobby/several years) but wouldn't call myself a professional. This is also the reason why I am not willing to found such a project myself. I neither have the time nor the experience. Btw I am also willing to work for a project as freelancer.

Maybe anybody knows a project. Thanks alot.

WILL
10-06-2007, 07:52 PM
Hi Reiter,

Welcome to PGD! :)

There are a few FPS engines floating around the community.

:arrow: Quake2Delphi -- Quake 2 open source translation to Object Pascal under Delphi

:arrow: Doom Conversions -- There are numerous just look through the My Projects forum and you'll see a couple that have recently been released.

:arrow: Area 52 -- A 1-on-1 FPS with Mechs for the PGD Dogfight Competition. Source code was a requirement so you can find it here. (http://www.pascalgamedevelopment.com/competitions.php?p=details&c=2)

:arrow: XTropper -- Looks quite interesting so you might get some use out of this. It's like an 'Aliens' (the movie) type of game. Clicky (http://www.pascalgamedevelopment.com/viewtopic.php?t=2911)

:arrow: SpiderLand 3D -- This was based off the XTropper source. Same sort of game. Clicky (http://www.pascalgamedevelopment.com/viewtopic.php?t=3971)

:arrow: Genesis Device -- Next gen FPS engine being developed right now. There is a game project and a release of engine source is supposed to be released really soon. Actually this one would be a great project to join as they were looking for extra members some time ago. Thread here with videos! (http://www.pascalgamedevelopment.com/viewtopic.php?t=4232)

Reiter
10-06-2007, 10:17 PM
Hi WILL!

Thanks for the fast reply. I will check out your hints. In a first quick review of all the hints I think the Genesis Device could get interesting but actually that would mean I had to start from scratch :( (unfortunately I don't have the time for that).

Maybe I should mention additionally that a further important feature of the project is that it should be playable online or online-only.

vgo
11-06-2007, 06:15 AM
I'm working on a game engine and one of my game projects is a online FPS (for engine testing purposes). However, I haven't got to the networking part yet and I haven't decided what library to use for that.

If you're interested in helping with the online part of the engine, send me a PM and I could send you the engine documentation so that you can see what it is like.

Angelo
11-06-2007, 04:17 PM
Hi and welcome Reiter.

Do you want an existing game or only the engine?
Maybe glscene is a suggestion if you are looking for the engine itselves.


vgo, what network libraries do you currently have in mind?

At the moment I am writing one myself which is a hell of a lot harder than I thought.
There are certain problems where I am running into, the server is using mssql for data, and its kinda slow. It is stable untill about 100 connections... Still not too bad I think, but certainly not the goal I want to archieve.
Thanks in advance.


Sorry for so much offtopic talk!

vgo
11-06-2007, 04:24 PM
vgo, what network libraries do you currently have in mind?


Indy, SDLNet or RakNet. These seem to be the best options, but I guess the best way to decide is to try to make a simple test app with each and see which is the easiest to use and best in performance/feature wise.

Reiter
11-06-2007, 08:11 PM
Hi Angelo,

you are right, actually I was looking for an existing project where I could join in. Since most of the given suggestions provide engine projects or game projects that don't fit too good to my request I conclude there are no active projects which try to create a team based and fast paced shooter in pascal.

The GLscene lib seems to be more a 3d render engine than made for fast paced 3d shooters. Thanks though.

Reiter
20-02-2009, 09:17 PM
Alright, anything written above is about 2 years old. Still looking for a project as described. As I am following any Pascal/3d progresses very anxious I fear no such project is on the way, but however, maybe someone knows something more.

I will characterise the project I'd like to participate in brief outlines:

- 3d first person shooter
- preferably team-base (counterstrike like, alien vs. predator, even quake like...)
- multiplayer only (or additionally single player option)
- platform independent (use of platform independent libs; OpenGL, no DX and so on)
- preferably open source
- tries to use modern technology; not a port of outdated 3d engines

In the C community there are several such projects running (e.g. check http://policeforces.linux-home.org/) but never saw one for Pascal. There are several powerful 3d engines released for Pascal and I studied some of them very carefully but nonetheless I am still not able to found such a project myself for described reasons (inexperience, lacking time).

Any hint is very welcome.