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View Full Version : New kid on the block - Bullet Physics...



savage
22-06-2007, 04:55 PM
http://bulletphysics.com - Is supposed to have a C interface, but I've not really had a look. It's also been ported totally to C# so works on Windows and XBox 360.

JernejL
22-06-2007, 05:54 PM
I know of that one for quite some time now, but it doesn't have any useful demos imo.

NecroDOME
23-06-2007, 10:44 AM
Any delphi poorts?

savage
23-06-2007, 10:50 AM
It comes as a dll, but I fear it may C++.

@Delfi: Have you looked at the c++ demos from the 2.53 release last week? i thought they looked ok. Was there a more specifc demo you were looking for?

JernejL
25-06-2007, 01:38 PM
It comes as a dll, but I fear it may C++.

@Delfi: Have you looked at the c++ demos from the 2.53 release last week? i thought they looked ok. Was there a more specifc demo you were looking for?

no idea, aniway, their demos i tried less than a month ago (and more months before) were totally unpolished and half-finished.

What i'd need is: raycasting, character controller, trimeshes, and good handling raycast vehicle dynamics.

Their website doesn't even publish a proper datasheet of what features bullet has..