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Luuk van Venrooij
07-09-2007, 01:42 PM
After I got bored with my simple real-relief engine I was writing, I picked up the Genesis Device engine once again:).

Some new stuff I have made:
- Mesh format and an imported for deled
- Material system to use with the meshes with the following effects
- Normalmapping material
- Glass material
- Alphamap materials
- New lighting system for the meshes and terrain doing per pixel lighting
- Optimised the entire code, removing 5000 lines and speeding up the engine with 10 to 15 percent

Some stuff I`m working on right now:
- Parallel-Split Shadow Maps fot terrain and mesh shadows http://hax.fi/asko/PSSM.html
- A new software occlusion culling technique I thought up using hand placed occlusion planes
- Reworking the entire physics part.

Some new video`s and screenshots can be found here:
http://www.genesisdevice.net/media.html
http://www.genesisdevice.net/downloads.html

Also I have uploaded my Newton Experiment from a while back. Grab this here:
http://www.genesisdevice.net/otherprojects/newtonexperiment.html

arthurprs
07-09-2007, 01:46 PM
AWESOME :!:

I have to start 3d :shock:

Huehnerschaender
07-09-2007, 03:30 PM
I watched the demo movie and I am very impressed... great job you are doing there!

technomage
07-09-2007, 03:48 PM
Nice work :).

Just out of interest what are the advantages of using Parallel-Split Shadow Maps? compared to a standard shadow mapping technique?

NecroDOME
07-09-2007, 04:14 PM
Nice, I see your engine (game) is getting some shape :) .