lordzero
19-09-2007, 02:46 PM
Hello
with orthogonal camera i can move the camera... i have a projection...
but using a vertex with D3DFVF_XYZRHW... how can i move the world position? for example a side scroller game with a great map...?
need i move the "x" and "y" position of the other sprites? and the "player" stay in the same position? or have a other best way?
Greets
with orthogonal camera i can move the camera... i have a projection...
but using a vertex with D3DFVF_XYZRHW... how can i move the world position? for example a side scroller game with a great map...?
need i move the "x" and "y" position of the other sprites? and the "player" stay in the same position? or have a other best way?
Greets