View Full Version : text extention library

23-10-2007, 09:22 AM

THis isn't finished or tested it does compile.. These are just fast text routines for non-justified text (in case I have the wrong term text that is all the same size for roguelike games and other uses).. The rewrite text routines are something I will have to write later. ideas and comments bug comments welcome..

Robert Kosek
23-10-2007, 01:03 PM
I was thinking along the lines of making a Roguelike a while back. What compiler are you using? FPC, Delphi, or even Chrome? With Phoenix the best idea is to emulate the standard console, otherwise you might miss elements of the style of roguelikes. Have you seen Copx's work? That uses SDL to render the text, and the interface alongside it is graphical--you could do something similar with this and have a square text area if you wanted.

If you're open to it, I can give plenty of advice on how to go about emulating the console window if you want it.

02-11-2007, 06:33 AM
sorry it to so long to reply.. I am always intrested in advice.. my machine doesn't handle sdl well so that is why I am choosing phoenix to port to, I am intrested in tecniques that can be used with many libraries, The newer ones in particular. I may even be intrested in satiring the genre, effects like exploding, fading letters exc not available with traditional roguelikes is also something I would be intrested in. (at the time my laptop was made maybe 50% didn't handle various packages because of the graphics card).. my compiler setup is fpc 2.04 with bloodshed ide compile is set up for windows(alot of work to get the libraries up and running and I am not sure what to do for other compiles and versions for other machines). It has been quite awhile since I have used pascal (I had bought turbo pascal 5.5 or somesuch version I keep thinking it was 6.0 but that was a long time ago). store bought pascal is way outside my budget unless someone else is springing for it.