View Full Version : Jedi SDL examples and tuts
IchimaruGin
27-10-2007, 06:27 PM
anyone got any good tuts for beginners ive been reading the one for FPC and there are some strange code bugs which i have no idea to fix if seems there is some code diff in FPC and Delphi 2007 code
tuts on maybe loading 3ds models with JEDI-SDL and some other info would be highly appreciated
thx in advance
arthurprs
27-10-2007, 06:48 PM
http://userpage.fu-berlin.de/~molski/fpsdl/
7th October 2007 Read in a pascal development forum that someone had problems getting my tutorials to run because he didn't know about CRT unit which I used habbitually in any chapter. When I thought about it, it seemed really avoidable in most cases so I reworked all chapters and removed it if possible.
Post if you have any question,
jedi-sdl include some demos, take a look on them...
IchimaruGin
28-10-2007, 12:59 AM
http://userpage.fu-berlin.de/~molski/fpsdl/
7th October 2007 Read in a pascal development forum that someone had problems getting my tutorials to run because he didn't know about CRT unit which I used habbitually in any chapter. When I thought about it, it seemed really avoidable in most cases so I reworked all chapters and removed it if possible.
Post if you have any question,
jedi-sdl include some demos, take a look on them...
i was reading that tut but i found some abnormality's in the code like HALT and it dosnt work when u compile u get a error
arthurprs
28-10-2007, 01:33 AM
http://userpage.fu-berlin.de/~molski/fpsdl/
7th October 2007 Read in a pascal development forum that someone had problems getting my tutorials to run because he didn't know about CRT unit which I used habbitually in any chapter. When I thought about it, it seemed really avoidable in most cases so I reworked all chapters and removed it if possible.
Post if you have any question,
jedi-sdl include some demos, take a look on them...
i was reading that tut but i found some abnormality's in the code like HALT and it dosnt work when u compile u get a error
try replacing halt; for exit;
IchimaruGin
28-10-2007, 05:56 PM
i tryed that but some of the code still dosnt work :S im just sticking with using the demo's what came with the SDL but they only really explain to an extent i would love to know how to loads 3ds models with the sdl xD
arthurprs
28-10-2007, 06:47 PM
i tryed that but some of the code still dosnt work :S im just sticking with using the demo's what came with the SDL but they only really explain to an extent i would love to know how to loads 3ds models with the sdl xD
We can only help you if you give us some info about the code and the error...
SDL itself don't support 3d, but it can use OpenGL for it and its very easy to setup, to load .3ds i found this http://www.noeska.com/dogl/gl3ds.aspx
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